As a blm main from when I picked up this game this is all I can say.
YES! YES! -M.Bison
Edit (1) Lets see if i don't mess up the image :/
Edit (2) Again
Edit (3) There was never any atempt at me doing any image it all... nope
Last edited by Vaxel; 08-14-2017 at 03:37 AM. Reason: I messed up horribly....
No. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
This is damned awful way of 'balancing' any thing with the encounter paradigm we're working with.No. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
Every savage boss works off a hard enrage timer, meaning there is no 'endurance' strategy, there's no clever mechanical alternative.
It comes down to dealing damage.
When you start talking disparities of 10, 15, even 20%, that job gets left in the dust. And this is as unacceptable as a 0-3% disparity for Jobs who only bring damage.
Nice, we're going to follow the Blizzard route now huh? A D3 class is overpowered? "Pass me the nerfhammer!!"No. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
Yes but how long didnt it take to kite, gravity/dia/bio/whatever dot a boss down? 1 fuck up and you wasted your pop more or less.
I don't support any suggestions to nerf RDM. It's perfectly fine as is and working as dev intended it. It's what its designed to be - jack of all trades, master of none
I think RDM is in a good place for DPS. It is behind BLM and I believe BLM should be more effective than RDM. I don't think its utility makes it OP, it makes it useful, but using RDM's cures, you're gonna watch your DPS drop anyway. So when there's enrage timers to deal with, your RDM should be DPSing all out and suddenly it's as though Vercure doesn't exist. What Vercure does is make RDM a good DPS for POTD and also a good learning party DPS.No. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
As somebody who still plays FFXI, RDM went through a period of being underpowered and SE wouldn't improve it. And even now it's underpowered until you have geared yourself out in multiple and specific gear sets, BLU on the other hand...is in a position to nuke like a BLM (and without the AoE penalty of additional enemies taking less damage), be pretty tanky and top off their own health - all in the same set up.Yes but how long didnt it take to kite, gravity/dia/bio/whatever dot a boss down? 1 fuck up and you wasted your pop more or less.
I don't support any suggestions to nerf RDM. It's perfectly fine as is and working as dev intended it. It's what its designed to be - jack of all trades, master of none
But on the argument. I could solo A Ranks as a SCH at level 50 in XIV, it took forever, but I could still do it when a number of jobs wouldn't be able to and is considered group content. I say 50 as I've not tried since.
How about NO? Yes about vercure thoughNo. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
Nerf is not the solution, and people have to stop having this mind set and posting this stuff, that is why we end up with nerfs and well the state that smn currently is in...
A better one would be to buff the other jobs as example blm should be more potent
hmm... after reading the first report of a RDM solo floor 200 achievement... you want all cls to become that powerful instead of tuning RDM a bit down?... : /I'm not sure what the plan is for RDM in FFXIV, overall. In FFXI rdms were op. We could solo things that normally took 6-18 people to kill. So far, the FFXIV RDM seems equally powerful, though it takes far less skill to play it here. As usual Squeenix went too fa,r and now BLM and SMN both are getting pushed aside for RDM, which leads to these "please nerf RDM" threads that pop up every other day. I say, bring blm and smn up instead of bringing RDM down. It's a fun job to play, let people enjoy it.
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