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  1. #251
    Player
    Vaxel's Avatar
    Join Date
    Aug 2017
    Location
    Black Mage
    Posts
    7
    Character
    Vaxel E'talin
    World
    Zodiark
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Velhart View Post
    Why not instead ask to increase the potency of other jobs then to compensate? Like if BLM doesn't have as strong utility, then they should naturally have stronger DPS.
    As a blm main from when I picked up this game this is all I can say.

    YES! YES! -M.Bison


    Edit (1) Lets see if i don't mess up the image :/
    Edit (2) Again
    Edit (3) There was never any atempt at me doing any image it all... nope
    (0)
    Last edited by Vaxel; 08-14-2017 at 03:37 AM. Reason: I messed up horribly....

  2. #252
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    No. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
    (0)

  3. #253
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Mithron View Post
    No. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
    This is damned awful way of 'balancing' any thing with the encounter paradigm we're working with.

    Every savage boss works off a hard enrage timer, meaning there is no 'endurance' strategy, there's no clever mechanical alternative.

    It comes down to dealing damage.

    When you start talking disparities of 10, 15, even 20%, that job gets left in the dust. And this is as unacceptable as a 0-3% disparity for Jobs who only bring damage.
    (4)

  4. #254
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    Quote Originally Posted by Mithron View Post
    No. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
    Nice, we're going to follow the Blizzard route now huh? A D3 class is overpowered? "Pass me the nerfhammer!!"
    (1)

  5. #255
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Zarabeth View Post
    I'm not sure what the plan is for RDM in FFXIV, overall. In FFXI rdms were op. We could solo things that normally took 6-18 people to kill.
    Yes but how long didnt it take to kite, gravity/dia/bio/whatever dot a boss down? 1 fuck up and you wasted your pop more or less.

    I don't support any suggestions to nerf RDM. It's perfectly fine as is and working as dev intended it. It's what its designed to be - jack of all trades, master of none
    (3)

  6. #256
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mithron View Post
    No. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
    I think RDM is in a good place for DPS. It is behind BLM and I believe BLM should be more effective than RDM. I don't think its utility makes it OP, it makes it useful, but using RDM's cures, you're gonna watch your DPS drop anyway. So when there's enrage timers to deal with, your RDM should be DPSing all out and suddenly it's as though Vercure doesn't exist. What Vercure does is make RDM a good DPS for POTD and also a good learning party DPS.
    (1)

  7. #257
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rinuko View Post
    Yes but how long didnt it take to kite, gravity/dia/bio/whatever dot a boss down? 1 fuck up and you wasted your pop more or less.

    I don't support any suggestions to nerf RDM. It's perfectly fine as is and working as dev intended it. It's what its designed to be - jack of all trades, master of none
    As somebody who still plays FFXI, RDM went through a period of being underpowered and SE wouldn't improve it. And even now it's underpowered until you have geared yourself out in multiple and specific gear sets, BLU on the other hand...is in a position to nuke like a BLM (and without the AoE penalty of additional enemies taking less damage), be pretty tanky and top off their own health - all in the same set up.

    But on the argument. I could solo A Ranks as a SCH at level 50 in XIV, it took forever, but I could still do it when a number of jobs wouldn't be able to and is considered group content. I say 50 as I've not tried since.
    (0)

  8. #258
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mithron View Post
    No. RDM should have great utility, Vercure is part of the thematic for RDM and needs to remain great. Nerf their DPS to compensate for high utility: just like the theme of RDM in classic games. They're low skill anyway so they shouldn't be able to keep up with higher skill based DPS jobs.
    How about NO? Yes about vercure though
    Nerf is not the solution, and people have to stop having this mind set and posting this stuff, that is why we end up with nerfs and well the state that smn currently is in...
    A better one would be to buff the other jobs as example blm should be more potent
    (1)

  9. #259
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zarabeth View Post
    I'm not sure what the plan is for RDM in FFXIV, overall. In FFXI rdms were op. We could solo things that normally took 6-18 people to kill. So far, the FFXIV RDM seems equally powerful, though it takes far less skill to play it here. As usual Squeenix went too fa,r and now BLM and SMN both are getting pushed aside for RDM, which leads to these "please nerf RDM" threads that pop up every other day. I say, bring blm and smn up instead of bringing RDM down. It's a fun job to play, let people enjoy it.
    hmm... after reading the first report of a RDM solo floor 200 achievement... you want all cls to become that powerful instead of tuning RDM a bit down?... : /
    (0)

  10. #260
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Neela View Post
    hmm... after reading the first report of a RDM solo floor 200 achievement... you want all cls to become that powerful instead of tuning RDM a bit down?... : /
    Why should RDM be tuned down because it can solo old content?
    (2)

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