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  1. #171
    Player

    Join Date
    Sep 2013
    Posts
    154
    Quote Originally Posted by TelosNox View Post
    So please remove Raise and Heal and give RDM a Buff!
    If you only want to be dps then Black Mage is over there ->

    I love my Vercures and Verraises as Red Mage. Saved quite a few people with a quick heal if the healer was busy elsewhere. Same with Verraise.

    Red Mage has always been a bit of everything. A bit of dps, a bit of healer/support. And in my opinion SE got it quite right in this game.
    (8)

  2. #172
    Player
    Red-X-deR's Avatar
    Join Date
    Aug 2014
    Posts
    4
    Character
    Nyx Ulrik
    World
    Jenova
    Main Class
    Red Mage Lv 70

    Remove this topic

    Please remove this topic. This is the least constructive post today, on top of it's subject matter not even being the issue. RDM and SAM are jobs they got right the first go around. The other jobs are all being built from the ground up so to speak, and it's gonna take a while to take 13 jobs and make them all unique in what they do, lest you desire the BRD/MCH copy paste that was 3.x. TO counterpoint, though, RDM utility has to be strong, as it's a HUGE loss in dps AND mana for us to use. Nerf or take away our cure or damage and vice versa, and the job is literally useless. Why would you take a RDM without strong utility? That's essentially a weaker BLM. RDM is in a great place, and it doesn't need to be touched. It's not like a lot of RDM are vercuring anyway in the end game content, so I'm unsure why this upsets you so much. Also, you can do PoTD with other jobs, it's just not as easy. It doesn't sound like RDM is the problem at all, actually.
    (5)

  3. #173
    Player
    Kokinos's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    5
    Character
    Selene Kokinos
    World
    Cactuar
    Main Class
    White Mage Lv 66
    Never in a million years is a Red Mage going to replace a real healer in relevant content.

    Vercure is fine.

    How dare a job have something about it that makes it unique.
    (5)

  4. #174
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Why are we complaining about Vercure when Clemency is far superior in every way. Not only that, but through the use of riot blade, pld can use it almost infinitely, while RDM cant.
    (3)

  5. #175
    Player
    NewSinz's Avatar
    Join Date
    Dec 2013
    Posts
    54
    Character
    Gerky Mayvian
    World
    Ultros
    Main Class
    Arcanist Lv 70
    As a healer main. There is 0 reason the RDM should have their cure and res's taken away. They dont replace a healer and if they are replacing a healer... then your healer should revisit how they heal. Their res is super handy when in Primals or Raids when DPS get hit by a mechanic and die and you have 2 or 3 people down they can get them up and you dont have to slow res a second person. Their heals are handy for themselves when they get hit by an AoE I as a healer don't have to move focus or worry about them nearly as much. Thier fine as is.
    (5)

  6. #176
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by NewSinz View Post
    As a healer main. There is 0 reason the RDM should have their cure and res's taken away. They dont replace a healer and if they are replacing a healer... then your healer should revisit how they heal. Their res is super handy when in Primals or Raids when DPS get hit by a mechanic and die and you have 2 or 3 people down they can get them up and you dont have to slow res a second person. Their heals are handy for themselves when they get hit by an AoE I as a healer don't have to move focus or worry about them nearly as much. Thier fine as is.
    Thank you for stating this! Normally let the healers do the work, but if i see them struggling or people dying, of course im going to help. I really think this was the reason for this utility, and I dont know why people are hating on a dps that isnt a huge liability and can ease some of the slack for healers, when played well. I dont think these people have a clue what a Red Mage is, at all.
    (1)

  7. #177
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    For progression generally rdm will be the first one to raise people though, since in progression shit happens and it's better to have a dps run oom earlier than the healer. Vercure is very niche, it probably won't see much use even in progression, but verraise is pretty OP for early progression. It gives a lot more room for fuck ups (which happen a lot during progression), so it allows you to clear faster than if you bring other casters. You can clear with 10 fuck ups if you bring rdm, or you can practice longer until you git gud and clear with 5 fuck ups if you don't have a rdm to rely on for raising. Yes ideally people shouldn't die, and a dps job shouldn't be in charge of raising dead people, but it's better to be able to continue a messy run rather than just call it a wipe, since you get more experience and learn more.

    If you don't understand the value of rdm in progression I suggest reading this discussion by Ayesa Faile: https://www.reddit.com/r/ffxiv/comme..._bad_pull_and/

    Before savage was released I didn't think rdm would be that good for progression, since I thought it would be impossible anyway to recover and continue pulls with a lot of deaths, but there were a lot of cases where we had even 10+ deaths and still managed to crawl all the way to enrage. Without rdm my group would've spent much more time before clearing the fights.
    (0)

  8. #178
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Sounds like with 10+ deaths you still need to spend more time before clearing, no offense meant.
    (3)

  9. #179
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    That's not the point though. By allowing your group to continue bad pulls all the way to the end you can at least learn the whole fight's mechanics. Instead of having to spend let's say 100 pulls before you see the whole thing, you might only need 70 pulls, and then you can plan out how your group would handle the mechanics, instead of wiping mid fight because 4 ppl died and you can't recover. In that sense not bringing rdm for progression is a pretty big handicap for the group.

    Slightly off topic, funnily my first o1-4s clears had 4, 10, 9 and 7 deaths respectively (though the last one should probably be counted as 4 deaths since 3 died shortly before neo exdeath died during the soft enrage phase). I think my "worst" o3s kill had 13 deaths though that was a 3rd week kill, so we're already better geared than during our first kill with 9 deaths. In the reddit thread I linked above the rdm raised like a dozen times, and the group managed to see enrage for the first time. If they brought smn/blm then they'd have probably taken much longer before they see the whole fight, let alone clear it. It's okay to give jobs unique aspects, but in this case I think verraise is a bit overkill compared to what the other casters offer in terms of defensive utilities.
    (1)
    Last edited by aleph_null; 08-09-2017 at 02:21 PM.

  10. #180
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by aleph_null View Post
    snip.
    Yeah you can make a plan and learn all of the mechanics because of published videos on how to clear the boss too. Nobody is up in arms about those, it's literally because one job offers something else the others don't and it's not even optimal for them to use it. Verraise is fine, they're not going to touch it. BLMs are mad that there's an option to take something aside from them and SMNs are mad because their class plays moderately clunky. Yeah and if you compared defensive utility that's an unfair comparison, BLMs aren't supposed to have defensive utility aside from role actions and SMN hasn't really been a defensive utility class either although Devotion should still return to a party wide buff imo. And again as other people have said, once you're out of progression what then? Keep taking RDM because it's flashy and pretty? No you can take BLM/SMN whatever. The only one making it "mandatory" for progression is you anyway.
    (4)
    Last edited by PrismaticDaybreak; 08-09-2017 at 02:32 PM.

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