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  1. #161
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    Please please please, remove Raise and Heal from RDM (I main RDM and this is really my opinion).

    I love the style how RDM plays and all I wanna do is to fulfill my role: DPS. I hate it, when I am expected to do the raise just because I have that damn dualcast that applies to it. I hate it that I have a heal, that I never ever need. I hate it, that ppl complain about RDM just because it has some Skills, that it doesn't want to use.
    According to fflogs RDM is already 10% behind SAM and 5% behind BLM and MNK (effective selfdps in Omega Savage, movement utility is already considered here). The only DPS utility RDM offers is Embolden which effective is a 1% overall Buff to each Melee. So with Roundabout 4k Melee DPS and average 2 Melees in a Group + 2 Tanks doing roundabout 3k together there is 1% of 11k DMG that is buffed by the Redmage. That's 110 DPS which is less than the 5-10% that RDM is behind.

    So please remove Raise and Heal and give RDM a Buff!
    (1)

  2. #162
    Player
    Mondhimmel's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Mia Morgenrot
    World
    Odin
    Main Class
    Summoner Lv 70
    Quote Originally Posted by PrismaticDaybreak View Post
    It's so unfair that BLM has unlimited mana, give Umbral Ice to RDM and SMN. It's so unfair that BLM just gets to shield for 20% of their health. And they have ridiculous damage, how unfair. BLM and SMN don't have any thematic reason to be good healers or raisers. Their design philosophy is about experiencing the uniqueness of a job. RDM is uniquely equipped to provide emergency Raises and Vercures, it's part of their flavor, they're not going to touch either of them and they're certainly not going to increase the MP cost, if it's too expensive to use there's no point in even having it, giving an axe to RDM's flavor, which is more of a priority to them than "fairness". Any competent SMN or BLM can get into a party, no point in declaring RIP BLM and SMN.
    That Shield have 30% damage reduce >.< a free 10k+ Lives Saver

    Oh... please dont ask for nerv that
    (1)
    Last edited by Mondhimmel; 08-08-2017 at 07:46 PM.

  3. #163
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    You realize the only place Vecure is used, is in a party that dies far too much... and that Vecure doesn't cure a lack of ability in raid awareness, right? What this boils down to, are people pouting, because on 'paper' rather than execution, it makes Redmage l ook more delicious than say, blackmage...
    (3)

  4. #164
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    If you remove vercure or verraise then you will have to buff RDM dps more. That would be the trade off. You people already complain RDMs dps is to high so if they did buff RDM after removing vercure and verraise you will just start another thread complaining about that. The only reason verraise or vercure should be used in group is if people are messing up. If people are messing up then that is a bigger glaring issue then relying on a RDM to save your groups butt. Stop relying on a RDM and get good.
    (4)

  5. #165
    Player
    Kogekigami's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    211
    Character
    Lark Weaver
    World
    Phoenix
    Main Class
    Dragoon Lv 90
    *sips from black mage tears mug*

    Why are people complaining about a skill that only gets used in the pre pull opener and then before a veraise to rez someone else's butt. As yoshi P said its cause red mages use a mixture of Black and white magic so giving them a more powerful cure from the summoner's physic and a rez over the black mage makes sense lore wise. Its like saying remove jumps from dragoon.

    idk i find people who moan about red mage funny... square please sell official black mage tears mugs
    (9)

  6. #166
    Player MaikoRaines's Avatar
    Join Date
    Jun 2015
    Location
    Basement dweller
    Posts
    472
    Character
    Maiko Raines
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TelosNox View Post
    Please please please, remove Raise and Heal from RDM (I main RDM and this is really my opinion)
    If you don't like them then don't use them.

    I don't share your opinion in any way. If someone tells you to use them, kindly tell the healer to pick it up. If the healer is dead, oh hey, you can use that utility to get them back in the fight. Why wipe a party if you have a chance of preventing it from happening? So sick of DPS weebs such as yourself complaining about Red Mage versatility - that class is probably older than you.

    Why be -THAT- person?

    RDM also doesn't need a buff - they were never in the history of Final Fantasy supposed to surpass any class. They were designed in tandem to work with every class. You have an issue with DPS then play something else. Don't wanna play anything else? Suck it up sunshine.
    (6)
    Last edited by MaikoRaines; 08-09-2017 at 07:06 AM. Reason: I hate the word "Weeb" and yet, here I am using it...

  7. #167
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Job lores aside verraise made rdm ridiculously OP for progression, and that's not really a good thing for the game. Reducing rdm dps contribution isn't the fix since it'll just make people bring rdm for progression and swap it with smn/blm (or even another physical job) post progression or for speedkills. Defensive utilities should be balanced against defensive utilities, and raid dps contribution should be balanced against raid dps contribution. As of now the caster balance in terms of defensive utilities is so bad that any group not bringing a rdm during progression is pretty much handicapping themselves. It's not impossible to progress without rdm, but it'll likely take longer than with rdm, considering the ability to recover from bad situations to crawl all the way to enrage. It just makes learning later phase mechanics easier.
    (1)

  8. #168
    Player
    Oats's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Oats Tarragon
    World
    Diabolos
    Main Class
    Lancer Lv 50
    As a raiding RDM, I would suggest if vecure were to be nerfed, it should be nerfed by raising mana requirement to cast. Reducing potency just makes it useless which is lore breaking. Removing it is bad because its lore breaking. Give veraise a cool down if you must but taking these skills out or nerfing them into the ground is taking out some of the appeal to play the class.

    Honestly I'd rather have vercure and verraise stay the same and be a unique snowflake though because I dont want to play "every job is really the same job" fantasy.
    (0)

  9. #169
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Oats View Post
    As a raiding RDM, I would suggest if vecure were to be nerfed, it should be nerfed by raising mana requirement to cast.
    It already has a heavy mp cost relative to rdm. It's the same as verflare and Verholy.

    I was worried it was going to be nerfed before, but they obviously have no intention of doing so. :]
    (6)

  10. #170
    Player MaikoRaines's Avatar
    Join Date
    Jun 2015
    Location
    Basement dweller
    Posts
    472
    Character
    Maiko Raines
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Oats View Post
    As a raiding RDM, I would suggest if vecure were to be nerfed, it should be nerfed by raising mana requirement to cast. Reducing potency just makes it useless which is lore breaking. Removing it is bad because its lore breaking. Give veraise a cool down if you must but taking these skills out or nerfing them into the ground is taking out some of the appeal to play the class.
    I'm actually going to politely disagree with you. I find Verraise takes a modest chunk of your MP away. Adding a cooldown does little favor to anyone who actually utilizes the spell. I can't tell you how many times it's been a saving grace for O2S when healers are keeping us all up and someone hits a mechanic straight to the face. Some people would argue that it takes away from DPS and I'd almost agree but I find I have fast fingers and can usually pull off a raise and then sling a Jolt 2right back at the enemy and keep going while popping refresh to get that massive chunk back.

    I never thought I'd appreciate how versatile Red Mage would be in the game. I do hear from RDM's from old asking for Phalanx again - that's another uphill battle I'm sure
    (0)

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