Attribute points were removed with 4.0. The only way you have to influence your stats is through gear and melds.
Attribute points were removed with 4.0. The only way you have to influence your stats is through gear and melds.
Sounds like a simple gear swap to hotbar solves the gear sharing issue... Thanks, I guess... Can't say I'm too happy with this approach, thiskindadoes take any uniqueness that a normal character progression has and flushes it in favor of who can equip the best gear.
Unless I'm not understanding you correctly (I hope I am) if that's not the case I might move on from this MMO.
and jsut so you know, it wasnt that different before, since we have stats weights and your main stats affects you the most..... so basically every single BLM would go all int on stat points, and stat points were separated for each class, so it wasnt such a customization stuff, no that it matters now tho.Sounds like a simple gear swap to hotbar solves the gear sharing issue... Thanks, I guess... Can't say I'm too happy with this approach, thiskindadoes take any uniqueness that a normal character progression has and flushes it in favor of who can equip the best gear.
Unless I'm not understanding you correctly (I hope I am) if that's not the case I might move on from this MMO.

In general, yes, the main character progression path is getting the highest ilvl gear available. Typically your options will be tomestone gear (the end game currency) and raid gear. Tomestone gear starts off at a lower ilvl than the raid gear, but can be upgraded with materials dropped in savage raids, and eventually upgrades are added to hunts/the 24 man raid tokens ~3 months later for those who don't raid savage. If you do savage raids, your BiS will be a combination of savage drops and tomestone gear, mostly depending on which secondary stats you prefer (as stated above, BLMs favor spell speed, while RDM and SMN might go for direct hit/crit hit). In addition, each piece of gear has 1-2 materia slots on them, so you can meld additional secondary stats into the gear.Sounds like a simple gear swap to hotbar solves the gear sharing issue... Thanks, I guess... Can't say I'm too happy with this approach, thiskindadoes take any uniqueness that a normal character progression has and flushes it in favor of who can equip the best gear.
Unless I'm not understanding you correctly (I hope I am) if that's not the case I might move on from this MMO.
Generally, people tend to follow the BiS list for their class once the stat weights are released, though you can play around with it. This is about as far as stat customization goes, so it's up to you whether or not this is okay or if you'd prefer a different game with more depth.
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