Quote Originally Posted by Umbeliel View Post
Snip.
The problem is we have seen talent-like systems emerge in almost every game over the history of the genre. In every single instance it is: if you don't choose X then you are doing less output (and output is essentially the only thing that matters). The only time it doesn't matter is when an entire line is say, survivability or utility, but that always comes down to "this gives you the most survivbility so take it" or "for this fight this utility is better so take it." It's so bland and boring.

As for the meta? I think all players should care about it. I PUG a lot. My problem, I know. It's because of my schedule. Anyway, I rather take the choice OUT of the individual players hand if they conform to the meta or not. Just want them in the meta anyway. Gives a greater chance of more successful groups and less trolling / griefing (lol nub you aren't picking the best talent choices, /kick).