Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 80 of 81

Thread: A talent system

Hybrid View

  1. #1
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    They can't even balance three tanks properly though. Why would you want them to try it with nine or more variants? Say they do , and one is the "TOP WAR" etc. , then why ever take any of the others? This causes player choices to become trivial. The reason Role Action works so well for so many is that it isn't set in stone. For example me and you are in a party and you are heavily AOE DPSing so on the fly I swap my provoke out for the AOE version. This honestly feels really good in practice. If anything there needs to be more role action variety to allow more of this to happen.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  2. #2
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    The arguements for talents both for and against all have valid points and concerns. Personally, I feel if they are going to do talents then it needs to be more like vanilla/bs wow rather than current wow. Current wow doesn't really have choices outside of a couple tiers in certain specific instances.
    (0)

  3. #3
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    As it is currently implemented, calling the job system an analog to horizontal progression from a talent/spec system is foolish. Jobs are a continuation of a class, and nothing more. Cross role skills are somewhat comparable to a talent system, or could be. The problem with the cross role skills is that they are a band-aid solution to inexplicably poor design choices in base classes (i.e. Provoke).

    Additionally, I am not sure how specs wound up in this discussion. Those serve a very different role in WoW from the talent system, and would frankly be better emulated by more effective use of the Class/Job system.

    The primary argument against talent builds as a cookie-cutter is a patsy. Right now, every class is played at an identical manner at cap. A talent system would not necessarily change that (though it might, if it was done exceptionally well. I have no hope of that tbh though). What it would do is give variety and steady change during the levelling process, which nearly every class in the game desperately needs.
    (1)
    Last edited by Age_of_Oblivion; 08-08-2017 at 02:48 AM.

  4. #4
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I would be all for talents, but I would fear that it would need to be so minimal in change one way or another or you risk the whole "This talent set is best! Anything less and kicked". I would almost say something along the lines of healers having a choice of a slight MP decrease in spells or lettings HoTs have an extra 3 seconds for that extra tick.
    (0)
    Last edited by AlphaFox; 08-08-2017 at 03:27 AM.

  5. #5
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Age_of_Oblivion View Post
    As it is currently implemented, calling the job system an analog to horizontal progression from a talent/spec system is foolish. Jobs are a continuation of a class, and nothing more. Cross role skills are somewhat comparable to a talent system, or could be. The problem with the cross role skills is that they are a band-aid solution to inexplicably poor design choices in base classes (i.e. Provoke). .
    First of all with job system I believe ppl include the base classes in it, the point is that a talent system defines what you in a game and the jobs here are somewhat that in a more straightforward and uncumstomizable way.
    I agree that the cross role system could be a talent system for us and in fact I would like to know if SE is planning to expand that in the future
    (0)

  6. #6
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I wouldn't want to see specs or skill trees or anything that affects things that much, but it would be nice to see some merit points like in XI or alternate advancement like in EQ just to feel like you're working toward something at level cap beyond whatever gear you get that will be replaced in 3 or 4 months anyway.
    (0)

  7. #7
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    The game provided alternative ways for leveling. Isn't the aim to be simpler?
    What's wrong with a little party coordination? Each role can play to their strength and cover other weakness.

    Will the talents system purely for leveling? I don't see how it brings anything useful other than complexity compounded on top many different fights.
    At max level, people will just ask "What's best rotation/gear/job for this/that", and they end up only running the same instances over and over
    instead of adapting to different dungeons/trials.

    Quote Originally Posted by Age_of_Oblivion View Post
    Summoners have a similar problem to Dark Knight, in that they fail to live up to their class fantasy until they have unlocked Demi-Bahamut.
    Lol. Thanks for the laugh. As SMN, I haven't find any problems in leveling roulettes. Bahamut is a glorified pet buff.
    Skills and buffs are upgraded, but by no means its any different from level 20 buffs the pets already have since unlocking at level 30.
    (0)

Page 8 of 8 FirstFirst ... 6 7 8