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  1. #11
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Is this what happens when babies get shaken? They post brilliant ideas like this?
    (5)

  2. #12
    Player
    Leo_Hart's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Leo Hart
    World
    Masamune
    Main Class
    Arcanist Lv 60
    this only effect babies player like me, why u care if you are not?


    p.s. read the condition, it have better drop rate if zero death.
    (0)
    Last edited by Leo_Hart; 12-26-2011 at 04:52 PM.

  3. #13
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    You shouldn't be punished on a game that is meant to be fun. XI masochism at its best.

    I am all for rewarding excellence for zero deaths, in fact this is a great idea to help boost drop rates (HINT HINT SE).
    There is no reason someone should be punished for being able to do it otherwise however.
    (3)

  4. #14
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Leo_Hart View Post
    Let's discuss : make higher the drop rate for 0 dead but 1st death will cause the drop rate to 50%, ZERO DROPRATE FOR SECOND DEATH.
    I have a better idea. A "heroic" mode where the above INCREASES your drop rate if you don't die.
    (1)

  5. #15
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Content that doesn't get old! The game developers should just pull a slugworth and steal Willy Wonkas idea, invent some sort of Everlasting Gobstopper content for FF14, and we'll never have to worry about bad drop rates cause it never gets old!



    Genius.
    (4)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Neptune View Post
    I have a better idea. A "heroic" mode where the above INCREASES your drop rate if you don't die.
    nah
    why not just lock the raisee ability for the fight, probly the best solution

  7. #17
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Lol sniperrifle. Excellent reference.

    vedis, why do you want to make it harder for yourself without any reward? lol. I don't understand when people want to make it harder on themselves with nothing to gain. For instance, you could agree to not raise each other to make your fight more challenging but you won't. So instead of challenging yourselves harder, you're presumably too lazy or too soft, so you want the dev team to do the very same thing you can already do. And instead of greater challenge and greater reward, you want the same lowsy reward but with a greater challenge. Or if you could I'm sure you'd rather have a worse reward and a greater challenge. lol

    Why not leave the system as it is if you can already have what you want with it? Everyone else can enjoy the game the way they want to, or even better, ask to be better rewarded for your greater accomplishments but without the expense to less skilled or less organized players.
    (4)
    Last edited by Neptune; 12-26-2011 at 05:48 PM.

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Neptune View Post
    Lol sniperrifle. Excellent reference.

    vedis, why do you want to make it harder for yourself without any reward? lol. I don't understand when people want to make it harder on themselves with nothing to gain. For instance, you could agree to not raise each other to make your fight more challenging but you won't. So instead of greater challenge and greater reward, you want the same lowsy reward but with a greater challenge. Of if you could I'm sure you'd rather have a worse reward and a greater challenge. lol
    isnt the whole point of this thread to make it harder? why not take it to even further extremes

  9. #19
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,305
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Drops are hard enough as it is. Believe me im STILL at 0/40ish with ifrit! I cant really say I die too often in the fight (wipes not included) but the LAST thing I need is to have my chances of getting a weapon reduced more...

    I've been able to control the /rage so far but these primals are really irritating the frak outta me
    (0)

  10. #20
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by TheVedis View Post
    isnt the whole point of this thread to make it harder? why not take it to even further extremes
    I'm not real sure what the point is. I think the point is that the OP thinks players aren't trying hard enough to win. Am I right? If so, I don't think his suggestion is going to help. No one wants to wipe their party and every death contributes to that. So people already have a strong incentive to not die. I think the idea of trying to remind them how important it is to not die is just a misguided attempt to get them to be better players. First rule of economics: people respond to incentives.
    (0)

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