And that's why I said MMORPG, not online shooter. Shooters tend to keep their audiences entertained through quick matches, and pvp competition. No match is ever the same, which keeps it fresh for the most part. They're repetitive, but usually with a lack of an extreme end game grind. I doubt CoD has relic weapons, for example, that require certain times of the day to get light bonuses.
MMORPGs tend to add additional grinds to prolong the life of the game. And the older the MMORPG gets, the longer, more voluminous, and more tedious the grinds get; to give players a feeling of being "invested" in the game. And in FFXIV, a lot of players feel they need to grind out each patch's latest greatest gear. Despite knowing it will be quickly replaced in the next patch, and really isn't necessary to have the absolute best to progress anyway. I guess they enjoy doing it, and there's nothing wrong with that.
But there is not a lot you can do when an MMORPG's content well runs dry. FFXI, for example, is now just readjusting what monsters appear in their last raid content. There is literally no reason to get gear, as there is nothing to progress towards. So FFXI is basically reduced to grinding old content, until the day they decide to pull the plug.
I'm not even saying FFXIV is to that point yet. I really don't mind the formula right now. There are a lot of grinds, but there is also new content being added. I'm simply pointing out the fact that anything they add, someone will inevitably complain that it is a grind. Because it always is a grind in MMORPGs. It's how they operate. To complain about it, is to complain that there is too much blue in the sky.
PS - Did you even read the rest of the post you quoted? Because I said exactly what you said.



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