This might sound weird, but Yoshida himself has said he has no worries if you stop subbing. He wants you to take a break and do other things besides play FFXIV.
It doesn't make sense really, but this game is making a lot of money somehow. Just look at how meaty and often updates come. I don't think any other mmo gets updates as fast as this game. You could argue how much of the design is the same, but different people's opinions will vary on that.
I respect Mr. Garriot. But let me ask you.If you truly want to know how MMOs are supposed to be made and designed....then look no further than one of the fathers of the modern MMOs Richard Garriott! These are some of his view in relation to the state of current MMOs:
On Games that Copy WoW: "I love Blizzard’s games. I think they do a FAR better job than most (including me) on the balance of challenge – reward cycle. They also do a great job of art direction. While many of their features are now very overused by copycats, so they too will need to invent some new paradigms."
Lack of Innovation in today's MMOs: "WoW and before that EQ, both of which are truly GREAT games, became the model that most others are now built in. In this model everyone is a combatant, who may also have a side crafting interest. After spending time creating a character and making permanent decisions about class before you have ever played, you are dropped into a familiar looking space…A medieval town with the usual shops, “!” over the heads of anyone important, menu conversations that you quickly click through to get info pumped into your quest log, quest logs that out arrows on the map to follow to the next rat quest, then once a few pelts are in your pocket, you return to repeat."
"In these models players may get together to party or raid, but there is less commonly a true interdependence between hunters, gatherers, crafters, and adventurers. I personally do NOT think Party / raid size is NEARLY as important as to how and why people get together."
In Conclusion: These are core principles of what and how a MMO become and stay successful. Innovation and new ideas are what is needed with the most important factor added to it all....COMMUNITY! Having reasons to work together in your community....not just queing for instance dungeons....but actual content you do with others in the world you exist in!
What recent game has he made that millions of players play for hours upon hours?
He speaks on interdependence. There is a game coming out real soon called Pantheon that is supposed to be more like the old mmos where you have to rely on people such as EQ, FFXI, etc. I am anxious to try it out, that will either make or break the fight between self dependant mmos and having to rely on others mmo.
Innovation and ideas are important or things get stale but that innovation and ideas have to implemented good or the standard is better.
Class dependency got gutted, attribute points got removed, things got nerfed, PoTD was supposed to be dynamically scaled so a soloer could win or a party, and tomestones are the defacto progression, gear is recycled and basically worthless stats wise after a few levels/ilevels, the overworld lacks somewhat in depth. That should give a hint that this is not going to become a time intensive , but a casual group based game.
Edit: When I say casual, I mean not time intensive, there is still challenging content like raids. But if you notice, somethings take a lot of time like Fenrir Mount.
I understand your want, but at some point this crusade becomes wanting this game to be something it's not versus just finding that other game. I think stuff like endless progression can work but it has to exist in a vacuum here, self contained, because to do it globally would tell the other players who are used to and like the way it is, sorry, the game will not be like you want anymore. I am fixing to post an idea in a few days that suggest this vacuum type area, but I am guessing alot of players won't like the concept either.