

SB pleasantly surprised me. I found it better than HW in story department, VA, OST and dungeon design and mechanics. The new types of quests spiced up the game and it was a wonderful time playing the MSQ. I have only some complaints about the job skill changes and balance, the boring gear designs and the recycling of the HW skins and some complaints about technical aspects of the game like how the hell a top premium MMORPG can't handle a simple FATE with some people on same place while all the other MMOs can handle way more people on same place.
SB was an improvement.
I don't know if it was a total waste of money, but the story was pretty bad and too fast moving. Subbing for the next two years to grind tomes is a waste of money though.


Nobody is saying remove those. People are trying to get the game to be something different in terms of quests. When stormblood is as lazily designed as Heavensward without even a care to have differences then you know shite is getting boring. The only part of Stormblood that's different is the environments and story. The endgame is exactly EXACTLY 100% the same. You get uncapped tomes, then you have capped tomes and savage.... zzzz rinse and repeat! Why cant we have things like quests to get the 7 week weapon? Why can't we have different outfits integrated into questlines? Point is that nothing is different. You get the aether currents and the zones become old fast. Yup, even aether currents were copy pasted.


So many comments in this thread are laughable. Welcome to MMOs people. It's called an expansion and not a new game. Of course you're going to get the same end game because that is what players want! Are we really asking for removal of savage, aether currents, and tomestones because it's "not new"? This would be a terrible game if that was the case. I mean, yeah, there wasn't a lot of new systems (though there are some) mostly because the game...just didn't need them. FF XIV doesn't need to reinvent the wheel because what we have is good. Want experimentation? Look at the train wreck that is WoW's legendary and artifact weapons system. I'll take what I know already works for me, with a new story, new areas explore, and new bosses with different combinations of mechanics.



Is anyone advocating for the removal of content?
If anything, that would seem kind of counter-intuitive in my opinion.
I can only speak for myself, but as a long-time player, I would love to see SE continue to implement new content. Sure, Diadem was a big flop, but I do appreciate the fact that they tried.


Endgame is still boring as hell. I'm just leveling some alts until GW2:PoF comes out.
#random


Yes, a few posts have. Some posters here want a different experience, and that means scrapping the systems that work. "I don't want to grind tomestones or do savage, that's boring because we did it for an entire expansion."Is anyone advocating for the removal of content?
If anything, that would seem kind of counter-intuitive in my opinion.
I can only speak for myself, but as a long-time player, I would love to see SE continue to implement new content. Sure, Diadem was a big flop, but I do appreciate the fact that they tried.
I want new content too, just not different kinds of content. I think we have enough "content systems" in place where the devs can just add to them. Raids, dungeons, deep dungeon, and all that other content, works. So why not focus on adding more dungeons (so we're not 1-3 dungeons in any one patch--why not 6-8?). Or instead of only releasing the Alliance raids in one difficulty, make a savage version so there is a new raid tier every 3-4 months?
I really believe we have enough content systems. Just need to fill out those content systems with more and more new content.
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