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  1. #161
    Player
    MADJAM's Avatar
    Join Date
    Jul 2017
    Location
    Ul'dah
    Posts
    35
    Character
    Zirnblyssn Sterrskylt
    World
    Zalera
    Main Class
    Paladin Lv 100

    (2)

    SE (Yes, you know, I love you, I mean the whole team; SE's musicians, thanks, my name is ImmaCasual ListeningToMasterpieces),
    I'm talking to you... (Being at work and in FFXIV's at the same time = ImHappy)...

    If they, gear hunters, want to have more Allagan Whatyacallit ImCasualSoIDontCare...
    SE, serioulsy, BRING hell to those HARDcore gamers: Time to bring Dungeons (Extreme) HateMeForSayingThis IDontCare.
    "WORK"!!! for those Allagans, you IHaveNoLifeOutsideFFXIVMyNameIsTheRealMadruck.


    I just blanked...
    I feel you Hardcore Gamers aka WhyAmINotAMentor CuzIGrindALot.
    I was HG in one of my lives... I do, understand the TheRealMadruck's pain.

    I, now, have to apologize for being out to the line, for being rude.
    I really have to stop calling people names, including myself.

    I still have music to listen to, may I say masterpieces?
    Have a nice time! I love you as much as SE, you FFXIVCommunityILoveYouAll. (Stop it already...)
    (0)

  2. #162
    Player
    Fonkyama's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luna Seed
    World
    Moogle
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aldora View Post
    That’s correct, however for most of the examples given, new content will still be released throughout the Stormblood patch cycle. For example, what we know already:
    • Eureka will be introduced
    • A new Palace of the Dead will be introduced in Stormblood

    You are correct that most of the content available is meant for the general populous of the game and not necessarily for the raiding community. If you are only playing this game for the end-game content, then yes. You won’t have a lot to do right now.
    I just kept those two as the others are the usual additions we have been used to. I'm really curious about Eureka and hope this won't be a Diadem 3.0 or another Fate area. They promised a new type of gameplay so I hope we can expect something really fun outta this one.

    New Palace is good too as I think PotD has a nice foundation which just needs some work to be really great.

    However, you misunderstand me as I'm not asking for raiders difficulty type of content. I'm only asking for more variety in the type of content we have at end game level. Not necessarily harder ones.

    Quote Originally Posted by Aldora View Post
    On the other hand, “old content” doesn’t necessarily mean that it’s not worthless. You can still have fun with the Coil and Alexander raids, Primals or even the ARR dungeons by running it with the “minimal iLVL” option marked at the settings of the duty finder.

    Most people have run the content so much with maxed out iLVL gear, that they basically burn through every existing encounter with their eyes closed, or simply not bothering with the mechanics used within the encounter. However, by running the content at minimal iLVL, chances are that you won’t be able to ignore mechanics or skip phases, making you experience phases you probably have never seen before.

    People would shrug at this comment and say that it’s not worth it, but that doesn’t mean that it’s not there, in case you want to spice things up a little.
    Well this would only concern newcomers who didn't have a chance running them during their release then? I mean I'm still doing the occasional Coil/old Extrene primal for Khloe, but I've done Coil back in the day and wouldn't consider running it again synched just for the sake of it. This wouldn't create content for me. Just as I don't consider running through old raids in other MMOs content for end game players. I do it whenever there's a mount to grab, but that's it.

    Quote Originally Posted by Aldora View Post
    I agree with that. FFXIV tried to mimic the “World events” from Guildwars 2 and on that department i’d say they succeeded, but not flawless. What WoW did with their World Quests is add more variety in the quests they offer as well as the rewards they offer and FFXIV could learn from that.

    But, on the other hand, in the end it will still be content meant for the casual player which will only remain interesting for a limit amount of time. Which we can say for most of the content which will be introduced in MMO’s. That’s basically the nature of playing an MMO.
    It all depends how you design it. You can add lore bits to it as lots of FF14 players enjoy the lore/story. You can tie a reputation to these quests. You can add glamour stuff to get most of players interested. Mounts, even gear, etc.

    Again, I'm not saying to do it exactly as WoW did, but let's imagine every day you had quests in all SB's areas that offered the following:

    - You'd have a combat training with Azim Steppes's faction either giving you a piece of gear/gils or a cluster.
    - A gatherer quest in Lochs having you help with Ala Mhigo reconstruction offering a gatherer materia or some legendary hq components.
    - A fishing contest in Ruby Sea offering either some pet/materia or some baits you can usually only buy with scripts.
    - A Verminion pet battle in the Peaks offering a pet as a reward.
    - A quest in the Fringes using the blowgun offering some housing stuff or gils.

    Etc. Obviously those examples are not well thought about and just came out outta my head to make my point. But there would be plenty of way to bring players into the world and reaching to every kind of players depending on the rewards. All of these have existing system already built into the game. It would just be a matter of new presentation and adding small lore/story to them as well as rewards for end game players.

    Quote Originally Posted by Aldora View Post
    FFXIV has done something similar with that as well. For example, the evolution of Mor Dhona, the Ixal Beastmen camp and Idyllshire. For the most part, Mor Dhona and Idyllshire evolved with each patch, both in appearance as well as the dialogs/banter from the NPC’s within these camps. Even in Ishgard, the dialog/banter from NPC’s changed over time. For Stormblood they can do the same with Rhalgar’s Reach and/or Ala Mhigo.
    Well I was more thinking about an evolving area where you as the player would help rebuilding it, rather than an area changing itself every patches. A bit like the Moggle crafting reputation in HW, but on a bigger scope.

    Quote Originally Posted by Aldora View Post
    For people who only enjoy end-game content, i agree and we can only see what SE has in store during the 4.x patch cycle. However, from a general point of view i do believe that the game has a healthy amount of content for players to do.
    Only if you weren't playing during major patches already then. They never add a lot of content at the same time, of you're subscribed regularly, you will end up cleaning most of it naturally.

    But again, what I miss from FF14 are things to do with characters we have already leveled up. Not classes we still need to level up. This has become even more true with SB and lots of jobs not being fun before their late levels.

    Quote Originally Posted by Eli85 View Post
    I think the opposite: FF XIV has just enough. One of the problems that I had with Legion (played it until Stormblood launched) is that there is too much to do. In order to feel like you "kept up" you had to do way too much stuff every day and every week. In Stormblood, I like there is less to do. Works better with my schedule and allows me to do other things (games, books, movies) without feeling like I'm falling behind because I'm not maxing our my AP or playing the RNG game in Mythic+.

    Now I get other players may feel differently because of the amount of play hours they have, but honestly, I really don't want any more to do. I would love more dungeons in the roulette and new content faster, but I don't want more things to do. At all.
    It's more about different things to do rather than more things to do at this point really.

    Quote Originally Posted by Eli85 View Post
    I think the opposite: FF XIV has just enough. One of the problems that I had with Legion (played it until Stormblood launched) is that there is too much to do. In order to feel like you "kept up" you had to do way too much stuff every day and every week. In Stormblood, I like there is less to do. Works better with my schedule and allows me to do other things (games, books, movies) without feeling like I'm falling behind because I'm not maxing our my AP or playing the RNG game in Mythic+.

    Now I get other players may feel differently because of the amount of play hours they have, but honestly, I really don't want any more to do. I would love more dungeons in the roulette and new content faster, but I don't want more things to do. At all.
    It's more about different things to do rather than more things to do at this point really.
    (1)

  3. #163
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nezia View Post
    Blizzard has created what I like to call of 'virtual' content.

    Literally everything you do in legion has only a chance of giving you a reward

    Just imagine if Susanoo had only a 5% chance to drop a weapon and had no token, people would be running parties for Susanoo for months
    thats not true , SE will add more primals and u will try luck in the next primal for the same % for a way better weapon. plus catchup system exist in both games (or any modern mmorpg)

    no1 is doing old content in Legion outside alts or ppl farming specific gear or glamour (appareance items for artifacts ), Weekly boss yeah but the items dropped LEVEL WITH YOUR CHAR (ilvl based ), at the begging u were getting 850 ilvl items now u can gain 900+ items , thats why ppl keep doing content the better your ilvl the better your chance of getting an upgrade.

    if we want to compare wow legion to something is Diablo III , rng drops galore....but outside raids , and mythic+ dungeons , and some WQ the chance of obtaining updgrades is tiny.
    (0)
    Last edited by Warlyx; 08-04-2017 at 03:27 PM.

  4. #164
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    Not a waste here. Having a blast with SB with my partner, we are working on leveling all the jobs and gearing them with verify plus doing the weekly/daily roulettes and raids.
    (0)

  5. #165
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,794
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I'm getting bored with SB. It's very boring when keep running same dungeons and raids over and over just to never win a roll or see any gear piece drop for class you are.
    (1)

  6. #166
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Warlyx View Post
    thats not true , SE will add more primals and u will try luck in the next primal for the same % for a way better weapon.
    You always have at least 12,5% chance of dropping your weapon from the boss. If you are extremely unlucky the most times you can run that primal without getting your weapon is 10. In the example I made I was talking about 5% chance of dropping a weapon AT ALL, not 5% of dropping YOUR weapon.

    Quote Originally Posted by Warlyx View Post

    no1 is doing old content in Legion outside alts or ppl farming specific gear or glamour (appareance items for artifacts ), Weekly boss yeah but the items dropped LEVEL WITH YOUR CHAR (ilvl based ), at the begging u were getting 850 ilvl items now u can gain 900+ items , thats why ppl keep doing content the better your ilvl the better your chance of getting an upgrade.
    My friends have been proving their worth to Odyn for almost 1 year now. Only because blizzard has increased the ilvl from the loot does not make the content new, it only makes it relevant.

    I got tired after I proved my worth to Odyn for 6 months and still did not get the legendary I wanted... Oh, which reminds me of the crapiest of all systems they added in legion: The Legendaries! Some legendaries have extremely powerfull effects, others are nothing but a ilvl boost, and the best part is: the more legendaries you get the less likely you are getting a new one! Got 2 terrible legendaries in a row? Welp, too bad for you, maybe in 2 or 3 months you will be getting a new one, just pray it is not one of the shitty ones or else you will be stuck for at least more 4 months with no new legendaries this time.
    (1)

  7. #167
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    OP - are you really so surprised that they used same formula?
    (0)

  8. #168
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nezia View Post
    I got tired after I proved my worth to Odyn for 6 months and still did not get the legendary I wanted... Oh, which reminds me of the crapiest of all systems they added in legion: The Legendaries! Some legendaries have extremely powerfull effects, others are nothing but a ilvl boost, and the best part is: the more legendaries you get the less likely you are getting a new one! Got 2 terrible legendaries in a row? Welp, too bad for you, maybe in 2 or 3 months you will be getting a new one, just pray it is not one of the shitty ones or else you will be stuck for at least more 4 months with no new legendaries this time.
    Correct me if I'm wrong, but some trinkets in EM are on par or better than ToS when titangforged right?
    (0)

  9. #169
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Remedi View Post
    Correct me if I'm wrong, but some trinkets in EM are on par or better than ToS when titangforged right?
    I quit the game before the ToS patch, so I don't know.
    (0)

  10. #170
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by bswpayton View Post
    I think the problem is how people view old content in this game, I honestly dont think people have as big a problem with older content than in this game.
    Doing achievements is the only thing I am still doing in this game but leveling another job through the same old content that people already played for years does not make it less boring. And I am fine if one gets bored towards the end of an expansion but its truly telling about SB when you see all the threads about people complaining about the same old formula. I myself was not that bored through HW and yet I am already playing rift and other games more than FF14, not even two months after the launch. SE needs to understand that a good story is great but that you need long lasting interesting content after that story otherwise people will not stay since story is a one time deal.

    Al lot that I had hoped for was already destroyed in the fanfest because they did not change up their housing system (and Kugane housing will only come toward winter..so months away), they did not give us more customization, heck we have so many recycled gear that other than the second dungeon I have no other dungeon to run for glamour..and its not like I have many free inventory spots on my retainer left to store it.

    I just wished that they had given us at least one completely new content at the start of SB. Maybe the new deep dungeon, maybe Eureka..anything that will change up the endgame (and hope that its not a failure like diadem and LoV). Yet other than the same old stuff we already had just in another color, we get nothing and now have to wait till winter to get something new (if its not delayed and if its good)

    Quote Originally Posted by Khel View Post
    I like stretches of the game when an hour a day will do, gives me time to play other stuff.
    Thats one expensive sub.

    Also its kinda telling to see some people quitting after SB that have quite the amount of posts in this forum and that played the game for quite the time. We will see where SE strategy of keeping it always save will lead them at the end. I am a bit pessimistic on this.
    (4)
    Last edited by Alleo; 08-04-2017 at 10:33 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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