Page 16 of 30 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 292
  1. #151
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    All the loot boxes give in OW is glamour, that's it. And just going to point it out, but your anecdote is just further proof that uncapping tomes is the worst thing they can do. You think it was bad then? Imagine how bad it would be and how quickly now if tomes weren't reasonably gated.
    You defeat your own argument, if it was not capped, people could gear up on their own time, and this would prevent the harassment I got in 2.0, (for over 1 month, thanks to rng and time gating, ugh glad they built more barriers to lower mega pull harassment for newer healers) and the headache in 3.0 trying to explain people you do not need 270 gear for lights and I had to mix my blm and whm gear to enter the PF to talk to them.

    But this is slightly off the point, main point is we need something different, we need a different system, we need a system that allows a "casual" to "keep up" with the hardcore (assuming this is even an issue, once someone has the in a day who care if it takes someone a month? kinda weird idea esp when people don't care about ilevels outside having access to things in this game) while said hardcore can be gated on job a and freely to gear job B (weather be max already and simply can't anymore) while keeping that max gear relevant for a while and giving people to do. You can't out date gear (Body gear from delta normal) before people have a chance to obtain it. People are tired of the 450 week treadmill, as this thread was made and mine as well.
    (1)
    Last edited by Snow_Princess; 08-04-2017 at 10:48 AM.

  2. #152
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kallera View Post
    Because of the game's reliance on currency and gil being fairly easily to come by, running dungeon for the hell of it isn't really something that is common to do. notice how many people had to be coaxed back into playing the adventurer in need bonus? how many various ways get introduced toale players run that overdone content one more time? That is also a product of having people spam content out the gate. There has to be something there for them, or they will not go.

    Likewise, I tend not to do dungeons if I am capped on tomes. I don't like being there, I just see it as something they push constantly for tomes.

    Then before you know it, you are on your 50th run of ala mihgo, wondering why you are doing this yet again.
    Yeah, I feel the same way. Given how tanks and healers and combat in general is designed in this game, I just don't have that much fun running dungeons. When I did Anima, I just did it for the glam, rather than because I enjoyed them. I think it's the flaws in the design of the combat system, rather than the grind itself, that bothers me about FFXIV.
    (1)

  3. #153
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Snow_Princess View Post
    You defeat your own argument, if it was not capped, people could gear up on their own time,
    Some would, most would not. Verity stands proof of that as you'll be hard pressed to find people who didn't have their preferred jobs completely geared within the first few weeks. Furthermore, if Creation tomes were uncapped, PF groups would simply bump up the ilvl requirement. Savage pugs typically set an ilvl restriction between 316-325. You know what that means? You need crafted, Omega normal or Creation to join those parties. Do you honestly believe that ilvl demand wouldn't be scaled upwards if the base level were 330? Therefore, you'd have to gear immediately if you wanted to queue into Savage without a pre-arranged static. What about non-raiding content? Who cares? As has been repeated ad nauseam, everything above 310 is overkill for non-Savage content. Your entire argument hinges on an ilvl nothing requires you to have. Only Savage encourages it due to community preference to kill things fast.

    You have also continuously ignored how uncapped Creation tomes renders half the content released devoid of any incentive. People don't run dungeons for the gear drops, they do it for Verity and Creation because it's better. Omega normal, Ivalice and crafted gear would all be worthless since it's weaker than the now uncapped Creation tomes. If the devs ever made such a change, they would have to adjust everything. That a system may look like the following:

    - Creation tomestones ilvl reduced to 320; uncapped
    - Crafted gear unchanged (superior by virtue of overmelds, albeit expensive)
    - Omega normal ilvl increased to 330; RNG dependent, same weekly restrictions and potential increase to tokens required (five stafts for a body piece exchange instead of four, for instance)
    - Ivalice unchanged
    - Savage unchanged

    In lieu of farming tomestones, you now have to run Omega normal for the best gear. Why? As noted above, it needs some incentive or people simply won't queue into it week after week. Remember, this content is intended to last several months. It needs a constant stream of people to maintain adequate queue times.

    Quote Originally Posted by Snow_Princess View Post
    we need a system that allows a "casual" to "keep up" with the hardcore
    We already have this? Every three and a half months, a 24-man raid releases that allows everyone to acquire the capped tomestone equivalent ilvl gear. Why do you need ilvl 330 gear now? You don't need it unless you're doing Savage. If you want to queue into a dungeon. It can be with a 290 Red Mage and no one's going to bat an eyelash. You just want the best gear immediately. Okay, great. Go do Savage. You don't want to? I guess you'll wait for Ivalice. Capping Creation isn't "hardcore."
    (6)
    Last edited by Bourne_Endeavor; 08-04-2017 at 11:34 AM.

  4. #154
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Verity proved uncap does not harm the game. People where still running those DFs despite some having a full set for their job early, then I went on to gear 2 more before going back to the 450 thing. I saw no one complaining that someone geared faster then someone else. Also it is still has not been explainedwhy someone having a level 70 before someone else matters. They removed the 1.0 exp caping for the same reason, but the current 450 system is worse system then that ever was and people do not complain about it? confuses me why that is. I guess we need bring back EXP capping per week, because we can't have hardcore leveling faster then causal.

    So what if people request 330 (wouldn't it be 329 or something anyway? ring issue) it is better then during HW, or 2.0, harassing/blocking people due to only time gates, not the ability of one's willingness to take part and get gear. Also note I am asking for a complete different system, because clearly saying uncap does not work for you, and you seem to think there is an unnecessary need to time gate so people with less time can keep up per week, and in the end of things, people should have a right to play at their own pace, not feel compelled to do dailies every day because if they miss, they are forever behind.

    I am not ignoring anything, you are the only one ignoring me. I said before time and time again current tome gear is always too strong for the current content, since 2.0 this is always a problem, stop assuming my motive, I do not care about overgearing content. I want to be able to gear what is expected, on my own time, like at 50, I needed the time gate removed so I would not be harassed for a month over not being at the standard 120 ilevel, because people will not lisen when you ask for smaller pulls you are not geared for it.

    The argument you are throwing at me defeats yours as well, if you only need 310 for content, then it does not matter if 330 is not capped.

    For your changes that is fine, because it does not work out dating content 2 weeks old. I lost my incentive to queue for it after week 2 because of crafted gear, now it is just something to do, hit need on everything because it is there to do.
    Quote Originally Posted by Bourne_Endeavor View Post
    We already have this? Every three and a half months, a 24-man raid releases that allows everyone to acquire the capped tomestone equivalent ilvl gear. Why do you need ilvl 330 gear now? You don't need it unless you're doing Savage. If you want to queue into a dungeon. It can be with a 290 Red Mage and no one's going to bat an eyelash. You just want the best gear immediately. Okay, great. Go do Savage. You don't want to? I guess you'll wait for Ivalice. Capping Creation isn't "hardcore."
    You mean the ineffective frustrating treadmill that is copy and pasted over and over, patch after patch for 4 years and wonder why people make threads like this?

    We need more/new content/ new system/ people are being burnt out on the same thing over and over again. You just do not want people gear quicker then you. Your personal grievance is making you put words in my mouth, I am not saying that at all, and it is getting old at this point. I told you over and over and over I am not "You just want the best gear immediately."

    Quote Originally Posted by Snow_Princess View Post
    I just had this convo with someone:
    (shout) To be fair some of the XI stuff would be a nice addition to this game
    Me (tell): your suggesting this game needs more content like ffxi offered many things to do yes?
    (tell reply)> and a higher challenge rfor endgame serious raids yes

    There isn't enough content in this game.
    (2)
    Last edited by Snow_Princess; 08-04-2017 at 11:56 AM.

  5. #155
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Snow_Princess View Post
    snip
    You are only looking at the short term. People ran content because everything was new and Verity was only intended to last a month. By the time Savage released, people were already running out of things to spend Verity on hence why the devs made all the current 320 crafted gear require Verity. Creation, on the other hand, is meant to last for several months; until 4.1 where it's then supplemented by Ivalice gear. Furthermore, Verity was the lowest ilvl available whereas Creation is second highest. Why would anyone run Omega after a few weeks when it drops inferior gear? That's why the cap exists. It's to artificially incentivize content people wouldn't continuously do-- a philosophy which has proven effective every single time they've implemented it. When Heavensward released, no one touched Crystal Tower until the Anima sent us back there. No one does synced EX Primals from previous content, thus Wondrous Tales allowed new players to clear it since pony and bird farms typically disagree bonus. Cracked Clusters improved Leveling Roulette queues. Like it or not, people tend to follow the "carrot on a stick" approach.

    I did no such thing. You simply cannot grasp the concept not everyone agrees with you. I couldn't care less if you gear as quickly as me. I have long argued against the notion raiders should always have better gear because I don't care. I disagree with tomestones being uncapped because content needs the incentive for people to continuously spam it. You can tell me all you fancy, but that doesn't make it an accurate assessment. As noted above, content lacking an incentive gets ignored. Alexander and Coil are dead. Void Ark is more or less dead. Why? No reason for anyone to do them. How many people will queue into Omega normal two months from now with uncapped tomestones being superior in every facet, be it ilvl or grind efficiency or cost? That doesn't inherently mean FFXIV couldn't improve its content, but there will always be a limit. The devs simply cannot develop enough content to accommodate how fast we consume it. Either way, Yoshida has already mentioned adding new things in the coming patches. So we shall have to wait and see how that unfolds.

    All this being said, I find it rather ironic you whine in what is now two threads about people "putting words in your mouth" only to presume my only reason for disagreeing with you is because I care if you catch up to my gear progression when I made no such insinuations. Alas, I have said all that needs be said and arguing further gets either of us nowhere. So I'll let this be now.
    (6)

  6. #156
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I am bored also...its not that the game is bad or anything, its just this long of the same formula..although it feels a bit better,I think its finally reached its peak for me. I'm not bitter or gonna rage or anything...I am just losing interest in the game. Been playing other games, working on my career and going out..its a lot more enjoyable. Don't think I will ever return to this game "full time" again. No dancer in the expansion either..I was hoping they'd release it before I got bored of the game entirely..oh well.
    (5)

  7. #157
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Bourne_Endeavor View Post
    You are only looking at the short term. People ran content because everything was new and Verity was only intended to last a month. By the time Savage released, people were already running out of things to spend Verity on hence why the devs made all the current 320 crafted gear require Verity. Creation, on the other hand, is meant to last for several months; until 4.1 where it's then supplemented by Ivalice gear. Furthermore, Verity was the lowest ilvl available whereas Creation is second highest. Whywould anyone run Omega after a few weeks when it drops inferior gear? That's why the cap exists. It's to artificially incentivize content people wouldn't continuously do-- a philosophy which has proven effective every single time they've implemented it. When Heavensward released, no one touched Crystal Tower until the Anima sent us back there. No one does synced EX Primals from previous content, thus Wondrous Tales allowed new players to clear it since pony and bird farms typically disagree bonus. Cracked Clusters improved Leveling Roulette queues. Like it or not, people tend to follow the "carrot on a stick" approach.

    I did no such thing. You simply cannot grasp the concept not everyone agrees with you. I couldn't care less if you gear as quickly as me. I have long argued against the notion raiders should always have better gear because I don't care. I disagree with tomestones being uncapped because content needs the incentive for people to continuously spam it. You can tell me all you fancy, but that doesn't make it an accurate assessment. As noted above, content lacking an incentive gets ignored. Alexander and Coil are dead. Void Ark is more or less dead. Why? No reason for anyone to do them. How many people will queue into Omega normal two months from now with uncapped tomestones being superior in every facet, be it ilvl or grind efficiency or cost? That doesn't inherently mean FFXIV couldn't improve its content, but there will always be a limit. The devs simply cannot develop enough content to accommodate how fast we consume it. Either way, Yoshida has already mentioned adding new things in the coming patches. So we shall have to wait and see how that unfolds.

    All this being said, I find it rather ironic you whine in what is now two threads about people "putting words in your mouth" only to presume my only reason for disagreeing with you is because I care if you catch up to my gear progression when I made no such insinuations. Alas, I have said all that needs be said and arguing further gets either of us nowhere. So I'll let this be now.
    They did not do it for the reasons you said, they did it because it is the same formula used for 4 years.

    "I find it ironic" when you say " You simply cannot grasp the concept not everyone agrees with you. " when that very thing applies to you. You can't see people get tired of doing the same thing over and over again for 4 years? You can't honestly sit there and say "we need keep doing the same thing because it works"???????????? It only appears to "work" because it is a short term system. It will tire people out and will collapse, hard, sometime in the future. This thread is evidence of the first dominoes falling.

    For the last bit, I did that on purpose so you know how it feels, I am sick of it. please do not do it to me anymore. It is not the first time you did that to me. So no, it does not fit what ironic means.

    Quote Originally Posted by Iromi View Post
    I am bored also...its not that the game is bad or anything, its just this long of the same formula..although it feels a bit better,I think its finally reached its peak for me. I'm not bitter or gonna rage or anything...I am just losing interest in the game. Been playing other games, working on my career and going out..its a lot more enjoyable. Don't think I will ever return to this game "full time" again. No dancer in the expansion either..I was hoping they'd release it before I got bored of the game entirely..oh well.
    Again, deny all you want, (sorry Tilla Eversong/ iromi none of this is directed to you, just using your quoted to Cassandra Solidor/Bourne_Endeavor) but a lot of people feel this, that is why things need changing, the only one looking at short term is you when you say "it works" it works because it is a short term system. You cannot keep copy and paste the same thing and expect people to stay. Is your real biases for "disagreeing" is because you simply dislike change? It needs changing, we can't be doing the same thing over and over again that we have been for the last 4 years.
    (1)
    Last edited by Snow_Princess; 08-04-2017 at 12:51 PM.

  8. #158
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Yoshi is playing it safe at the moment, and as long as people keep paying there is no cause to put the chips on anything but the "sure bet". There have been a good bit of quality of life improvements to this expansion where they blundered in 2.5+ and 3.X updates.
    The first that is extremely noticeable is that the crafting has come down substantially in terms of skill level and time investment. I capped all crafts pre-2.5 , but quickly gave up on the insane amout of gear required to take them all to master level. No harm done there as I refocused on my favorite and got there, however upon entering Heavensward I found that crafting was made to take extensive stores of gil and time to become competitive at. The rotations were foreign to me and unwelcome. In my aggravation with the perceived entry gate introduction ,so I promptly dropped it at 56. My tank in contrast felt overpowered once I hit 60 , as if there was nothing beyond my reach. Initially I was upset with the decrease to my tanks various skills ,and how it shifted my play style into desperation at times. I do however understand this is a change that was needed to more evenly divide the work load thus cultivating more members and not stifling the entire group if the main component was the weakest link. In terms of story an epic betrayal banishment into joining a 1,000 year war with dragons is far more epic than a revolution. If they had left the Shinryu v.s. Omega fight under hat until the expansion opener and used it in the trailer I think they may have garnered more of a sensational reaction. Here's hoping future content is better even if it won't be varied that much.
    (0)
    Last edited by Elfidan; 08-04-2017 at 01:13 PM.
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  9. #159
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Even with uncapped tones, it would take quite a while to level all classes and purchase the gear. No-one is logging in on Tuesday and doing that and never returning. After a reasonable timeframe of people levelling how many they like, then they can use something like omega to get some upgrade items, etc. On my server the numbers in the queue isn't the problem - I don't think there are enough instances to cater to the 50+ people in every queue I enter. I have no idea why I'll be #49 in a DF queue with a 30+ min wait unless it was the lack of instances.
    (0)

  10. #160
    Player
    MADJAM's Avatar
    Join Date
    Jul 2017
    Location
    Ul'dah
    Posts
    35
    Character
    Zirnblyssn Sterrskylt
    World
    Zalera
    Main Class
    Paladin Lv 100

    (1)

    Quote Originally Posted by Kallera View Post
    My name is IHaveAGoodPoint aka Kallera and I say: "I have a good point there!" *Nailed*
    And believe me or not, you DO have a point.


    OK! Aventurers... Now,
    Now, let's talk this true... or whatever?

    The gear hunters (Hi! TheRealMadruck : trolling a bit, don't mind me, we are alike TRM, I'm MAD too, caps inclued),
    want to have gear and makes them more "powerful"...
    That said gear is to allow you to be able to make more mistakes during duties, and still win the Duty, right?
    Me gear hunters aka lolHitMeMoreIWontDieEasy(FirstName) ImmaOneShotYou(Lastname), yeah!

    Where the glory on that? I'm casual... What do I do I know? Really... (READ: You can start B-word me.)

    The fun in the game is to achieve something HARD to accomplish. (READ: I'm CasualTryingToGetRelic KeepTryingUF)
    Well, I say, **** the gear!!! What you, gear hunters, are after is challenge. Right?
    (0)

Page 16 of 30 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast