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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Snow_Princess View Post
    Snip.
    All the loot boxes give in OW is glamour, that's it. And just going to point it out, but your anecdote is just further proof that uncapping tomes is the worst thing they can do. You think it was bad then? Imagine how bad it would be and how quickly now if tomes weren't reasonably gated.
    (0)

  2. #2
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    All the loot boxes give in OW is glamour, that's it. And just going to point it out, but your anecdote is just further proof that uncapping tomes is the worst thing they can do. You think it was bad then? Imagine how bad it would be and how quickly now if tomes weren't reasonably gated.
    You defeat your own argument, if it was not capped, people could gear up on their own time, and this would prevent the harassment I got in 2.0, (for over 1 month, thanks to rng and time gating, ugh glad they built more barriers to lower mega pull harassment for newer healers) and the headache in 3.0 trying to explain people you do not need 270 gear for lights and I had to mix my blm and whm gear to enter the PF to talk to them.

    But this is slightly off the point, main point is we need something different, we need a different system, we need a system that allows a "casual" to "keep up" with the hardcore (assuming this is even an issue, once someone has the in a day who care if it takes someone a month? kinda weird idea esp when people don't care about ilevels outside having access to things in this game) while said hardcore can be gated on job a and freely to gear job B (weather be max already and simply can't anymore) while keeping that max gear relevant for a while and giving people to do. You can't out date gear (Body gear from delta normal) before people have a chance to obtain it. People are tired of the 450 week treadmill, as this thread was made and mine as well.
    (1)
    Last edited by Snow_Princess; 08-04-2017 at 10:48 AM.

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Snow_Princess View Post
    You defeat your own argument, if it was not capped, people could gear up on their own time,
    Some would, most would not. Verity stands proof of that as you'll be hard pressed to find people who didn't have their preferred jobs completely geared within the first few weeks. Furthermore, if Creation tomes were uncapped, PF groups would simply bump up the ilvl requirement. Savage pugs typically set an ilvl restriction between 316-325. You know what that means? You need crafted, Omega normal or Creation to join those parties. Do you honestly believe that ilvl demand wouldn't be scaled upwards if the base level were 330? Therefore, you'd have to gear immediately if you wanted to queue into Savage without a pre-arranged static. What about non-raiding content? Who cares? As has been repeated ad nauseam, everything above 310 is overkill for non-Savage content. Your entire argument hinges on an ilvl nothing requires you to have. Only Savage encourages it due to community preference to kill things fast.

    You have also continuously ignored how uncapped Creation tomes renders half the content released devoid of any incentive. People don't run dungeons for the gear drops, they do it for Verity and Creation because it's better. Omega normal, Ivalice and crafted gear would all be worthless since it's weaker than the now uncapped Creation tomes. If the devs ever made such a change, they would have to adjust everything. That a system may look like the following:

    - Creation tomestones ilvl reduced to 320; uncapped
    - Crafted gear unchanged (superior by virtue of overmelds, albeit expensive)
    - Omega normal ilvl increased to 330; RNG dependent, same weekly restrictions and potential increase to tokens required (five stafts for a body piece exchange instead of four, for instance)
    - Ivalice unchanged
    - Savage unchanged

    In lieu of farming tomestones, you now have to run Omega normal for the best gear. Why? As noted above, it needs some incentive or people simply won't queue into it week after week. Remember, this content is intended to last several months. It needs a constant stream of people to maintain adequate queue times.

    Quote Originally Posted by Snow_Princess View Post
    we need a system that allows a "casual" to "keep up" with the hardcore
    We already have this? Every three and a half months, a 24-man raid releases that allows everyone to acquire the capped tomestone equivalent ilvl gear. Why do you need ilvl 330 gear now? You don't need it unless you're doing Savage. If you want to queue into a dungeon. It can be with a 290 Red Mage and no one's going to bat an eyelash. You just want the best gear immediately. Okay, great. Go do Savage. You don't want to? I guess you'll wait for Ivalice. Capping Creation isn't "hardcore."
    (6)
    Last edited by Bourne_Endeavor; 08-04-2017 at 11:34 AM.