Because of the game's reliance on currency and gil being fairly easily to come by, running dungeon for the hell of it isn't really something that is common to do. notice how many people had to be coaxed back into playing the adventurer in need bonus? how many various ways get introduced toale players run that overdone content one more time? That is also a product of having people spam content out the gate. There has to be something there for them, or they will not go.
Likewise, I tend not to do dungeons if I am capped on tomes. I don't like being there, I just see it as something they push constantly for tomes.
Then before you know it, you are on your 50th run of ala mihgo, wondering why you are doing this yet again.
Last edited by Kallera; 08-04-2017 at 06:58 AM.
Legion was absolutely awful. I will admit I was a fan of Mythic+ Dungeons but I absolutely hated Titanforged gear. What's that? You killed Mythic Xavius and got some 820 pants? Haha, I did a World Quest and got those too. And then there was the Broken
Isles update which just added more dailies and a useless currency players could spend on gear tokens that could Titanforge and beat Nighthold gear. You got a new weekly daily quest from Khad'gar the shit wizard and had to wait nearly 2 months for Tomb. The only thing I enjoyed from Legion was the Mage Tower quest for your Artifact Appearance look, but even that got easier with better gear.
Stormblood? More like StormDUD amirite?!?!
That's a relief. The open world is not something I want to deal with, I have other games that I can play for solo open world content. (Because let's be honest, forced grouping open world is absolutely atrocious.)According to Yoshi-P in an interview with Reddit at PAX East earlier this year, the people that want the open world used are a small enough minority that they have no plans to do so:
Solo open world stuff is barely palatable, forced grouping would be nauseous.
I'm glad i'm not the only one who thinks this
Honestly, I wish World of Warcraft had player housing. I would go back to that game in an instant even though I prefer the aesthetics of this game. The max level content is just a treadmill of dull tome caps and artificial gates locking you out of progression. Its a stupid design that should have been abandoned in HW, not carried over to SB to continue the same dreary formula.
At this point, I'm considering leaving anyway. Just let my fc house get reclaimed and take my business elsewhere.
Yoshi tailors this game "Play a little at a time and if you're bored then go play something else."Honestly, I wish World of Warcraft had player housing. I would go back to that game in an instant even though I prefer the aesthetics of this game. The max level content is just a treadmill of dull tome caps and artificial gates locking you out of progression. Its a stupid design that should have been abandoned in HW, not carried over to SB to continue the same dreary formula.
At this point, I'm considering leaving anyway. Just let my fc house get reclaimed and take my business elsewhere.
If he thinks that way, then why sub this game? I wish they removed tome locks too. People will be bored whether not it's unlocked.
I love this game but if I can't see change in half way to 5.0 I'ma just quit until then. They need to step it up.
I would be extremely upset if they continued this route in 5.0.
People do not want a brand new game, what they do not want is copy/pasted patches in SB that they used in 2.0 and 3.0. It is the same thing over and over and over again, run some dungeon 5 times a week, farm some ex for mount/weapon, craft some gear that is comparable to raid lock out/ better due to overmelding/better then the uncap tome, do a raid to upgrade the cap tome gear, and salvage. ... oh and mix in some rare fates for mounts/ minion/glam/ etc. It was fine for 2.0, *repeats the 450 tome thing, patches later*: experiment and see how it plays out, 3.0 *sees the same thing from 2.0 across patches* it was grown worthy, but ok i guess maybe they are developing something better in the future, SB : ok just stop enough is enough, do something different or the unsub is being hit. Doing the same copy/paste for 3 expansions is enough. (For me I would not unsub for this alone, I play more for friends and such, but it can be an added reason I do end up quitting. What I do isn't the point though, there are some on these forums that said they are thinking about unsubing over this, or have done so already The "I" here is supposed to refer to anyone that may be feeling the burn out of the treadmill and not myself.)I'm more confused on why people think that mmo expansions= new title. Why would you assume that they would abandon the current tome/raid gear formula that has worked for them for years? While I'm sure they have other forms of content in the works, the expansion is still in its infancy stage. I think it's a bit premature to go all chicken little when the expansion is still in its beginning stage. I think people need to stop expecting a brand new game everytime a expansion launches.
There is not enough to do, it is just copy/paste and people are sick of it now
He is really out of touch with the common user, he needs to start having polls at the log in screen to see how much people would love something different.According to Yoshi-P in an interview with Reddit at PAX East earlier this year, the people that want the open world used are a small enough minority that they have no plans to do so:
Yoshi-P: We understand the demand for it. But we’re not Final Fantasy XI (room laughs) so we don’t have intentions of making it. I understand personally, because I grew up playing that style of game. But when it boils down to where a whole lot of people that desire that kind of content, that’s not the case. Just imagine back in the 11 days, when you were trying to gather a party how long did it take to gather your party? But nowadays you wait 20 minutes on a Duty Finder, and people are complaining. Would a whole bunch of people desire content where you would go out of the way to enter into the field to feed a particular monster to open and trigger the content, and go through all that hassle it might not be the case. And also if we were to implement it as requested, I’m sure there’ll be backlash like “oh it’s too much of a hassle” or “too much of a pain”. But I totally understand your sentiment, it just might be the minority.
Note this phrase specifically:
it just might be the minority.
and ofc not everyone is going to like something like that. It should be side content like hunts are, not a main gating thing, or a different option vs running the same DF over and over again
Last edited by Snow_Princess; 08-04-2017 at 07:52 AM.
Only way I'd go back to WoW is if they got rid of the insane AP grind. Artifact weapons and the AP grind really put me off WoW and the only saving grace was playing with my friends there, who eventually quit and then so did I.Honestly, I wish World of Warcraft had player housing. I would go back to that game in an instant even though I prefer the aesthetics of this game. The max level content is just a treadmill of dull tome caps and artificial gates locking you out of progression. Its a stupid design that should have been abandoned in HW, not carried over to SB to continue the same dreary formula.
At this point, I'm considering leaving anyway. Just let my fc house get reclaimed and take my business elsewhere.
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