To address some of the comments I have read:
1. Collecting-Is this game Pokemon where we have to catch them all? Does every defender of FF14 think that every player in the world have to have a completionist mentality to stay occupied? I get it....you like to collect things! Pets, mounts, whatever....but some of us don't really care for those! I play FF14 because I love the music of Nobuo Uematsu, the ambience in their dungeons, and most importantly the style of each class. If I wanted to play a collection game, MMOs are not the first genre that comes to my mind for that!
2. Crafting-Crafting to me is absolutely pointless! Why even bother? To make money? For what...housing....what housing when a plot hasn't been open on my server for months? Or for crafted gear? Gear that people charge really stupid prices for those that want to stay occupied for only that gear to become useless in 3 months? Yea, Gil in FF14 is useless to me!
3. This is a Casual MMO Mentality-EVERY MMO IS A CASUALLY DESIGNED GAME EXCEPT FOR A SELECT FEW! I respect people have real lives as I do. I work 40+ hours a week as well.....but literally as I already stated....it does not solely rely on just content to run to keep players engaged in such a game! Designers in multiple other MMOs build systems be it RNG based like many claim to hate or progression based which is still growth of our characters be it slow. I would be content with either one! But realistically, the only thing there is to do is log in 1-2 times a week...run with your static for one of those days with the rest trying to get capped tomestones! This does not sustain a MMO! Growth sustains a MMO and I am so sorry that alot of you guys failed to see that in the 20+ years alot of us have seen in other games in the past like FF11.
4. On the subject of FF11-I get your argument that this isn't FF11....but do you honestly think that this point has any merit to those that remember those days? And please do not give me this FF11 is still around so go play that mentality....I have a $1500 computer I worked for(yes I can understand that this is cheap compared to many others) to only play a MMO that is over 15 years old that never upgraded it graphics system that literally my android can run. The amount of people I speak to that make these statements tend to be the ones that truly never played the game(not all but most)! Just because FF11 is a different MMO...it is still a Final Fantasy MMO, and to say others can not do any form of comparison when Yoshi P himself compares FF14 to WoW, Guild Wars 2 and others as the basis for his design for FF14....that proves that this excuse(yes it is nothing more than a blank excuse) has no merit what so ever!
My Solution-Give players a Progression based system that requires work over the span of a expansion! It does have to be some mechanic you have to login every day to do...just something to fill in those gaps in between the days we already reached in regards to our caps....that's all! As I stated before, I want growth....I want to feel like my character is ever getting stronger over a long period of time....be it at a snail's pace. And for those that do have little time, add in mechanics that allow them to catch up somewhat fair to everyone else so they can also progress maybe not to 100% of those that stayed the entire time but maybe 90% to stay competitive. I am not a game designer....but If I can see the merits in a system like this in a great game like FF14....why can't people who do this for a living that work for SE?