Well, the head admin of The Balance said he'd hate it if FFXIV was like TERA, and I do understand his point. It's a very strict combat system in terms of damage avoidance. Like you have to be pretty spot on when it comes to blocks and dodges to avoid damage. That's the disadvantage of the system as it's designed to be played with like 30 ping.
My point in my comment reply in this topic was simply that like WoW, it has more responsive inputs than FFXIV does, so more fun.
I actually just unsubbed. Mostly because the only thing I cared about was story-line and now that I've run through SB's story content, I cant bring myself to go through the same tome and gear up grind again knowing it will all be invalidated in a few more months when the next gear comes out. Raiding and primals has never really interested me with the exception of Bahamut's stuff (because I wanted to see the end of 1.0s story.)
I by no means hate this game, it was very fun and I enjoyed my time with it but as I have been playing since alpha of 1.X and then thru alpha and beta and launch of ARR and on-wards I have burnt out on the current formula. I overcame the burnout a few times in the past by starting new characters and playing until max level again (at the time lvl 60). But I just cant do it again.
Maybe, I'll come back when there is a few more patches behind SB's belt. But for now, adieu~
Your premise is based on a faulty assumption. I can give you any number of reasons why viewership drops for an MMO on a fixed schedule. Here are 10:
1) The game content has all been seen
2) People liked the Twitch content so much, they subscribed and are actually playing through it themselves instead of watching
3) Game X came out -- new stuff to do and see
4) PvP is boring after a while
5) Extreme/Raid tier is boring after a while
6) Waiting for next .x patch
7) People are watching YouTube stream instead
8) People are finished leveling main job and watching gathering/crafting on twitch is boring
9) Sample size of study was too small, not consistent, or taken during random hours. Or search keys weren't broad enough
10) There are more people who want to watch Game X video during the time FF14 videos are playing
It's the same formula over and over, we're at the 2 week mark and just about to clear the current content thank god other games are coming out and bought a ton of games on the steam summer sale or else i'd be so bored. Honestly FFXIV having it's same formula is just draining, the only thing I ever did in this game was raid and PvP however, SE insists on making content and repeating itself over and over and it's great for people who log in for a few hours a week but outside of that it's just a theme park, you ride the raids, you ride the dungeons, the story etc, then you're done.
They should have taken a page from WoW with their Mythic+ dungeon system and apply it to all their dungeons with modifiers that'd at least give incentive to log in and do dungeons for gear that can roll upgraded, they have the timers in place all they need is the modifiers and they're good.
In regards to Twitch though do you think people want to watch people play an MMO these days? It's not very engaging, people are barely interested in watching someone play an MMO unless it's a big name Twitch streamer, so this point is just moot as it doesn't show the player blase that's playing and established already. Everyone knows MMOs are not great viewing material.
For me personally though I think i'll be playing some Path of Exile since it comes out Friday and it's free with more content, i've seen everything FFXIV has to offer, it's been fun but i'll see it again in a couple of months.
I did the same thing in 3.1. I unsubbed for a few months. I will probably do the same thing this time around unless it takes to me while to level up the jobs I want. I already have no interest in the tomestone gear. There is no need for it plus by the time I get get it for one job it will be replaced. I love this game too but end game is quite boring. I knew it wasn't going change so I'm not upset that I bought the game. When I get bored I just don't log in or unsub. I am excited for 4.1 though. I just want some more end game content. I feel like I hit 70 on each job and then put that job in corner because there is not much to do with it besides raids.
Last edited by RukiaFae; 08-04-2017 at 02:47 AM.
To address some of the comments I have read:
1. Collecting-Is this game Pokemon where we have to catch them all? Does every defender of FF14 think that every player in the world have to have a completionist mentality to stay occupied? I get it....you like to collect things! Pets, mounts, whatever....but some of us don't really care for those! I play FF14 because I love the music of Nobuo Uematsu, the ambience in their dungeons, and most importantly the style of each class. If I wanted to play a collection game, MMOs are not the first genre that comes to my mind for that!
2. Crafting-Crafting to me is absolutely pointless! Why even bother? To make money? For what...housing....what housing when a plot hasn't been open on my server for months? Or for crafted gear? Gear that people charge really stupid prices for those that want to stay occupied for only that gear to become useless in 3 months? Yea, Gil in FF14 is useless to me!
3. This is a Casual MMO Mentality-EVERY MMO IS A CASUALLY DESIGNED GAME EXCEPT FOR A SELECT FEW! I respect people have real lives as I do. I work 40+ hours a week as well.....but literally as I already stated....it does not solely rely on just content to run to keep players engaged in such a game! Designers in multiple other MMOs build systems be it RNG based like many claim to hate or progression based which is still growth of our characters be it slow. I would be content with either one! But realistically, the only thing there is to do is log in 1-2 times a week...run with your static for one of those days with the rest trying to get capped tomestones! This does not sustain a MMO! Growth sustains a MMO and I am so sorry that alot of you guys failed to see that in the 20+ years alot of us have seen in other games in the past like FF11.
4. On the subject of FF11-I get your argument that this isn't FF11....but do you honestly think that this point has any merit to those that remember those days? And please do not give me this FF11 is still around so go play that mentality....I have a $1500 computer I worked for(yes I can understand that this is cheap compared to many others) to only play a MMO that is over 15 years old that never upgraded it graphics system that literally my android can run. The amount of people I speak to that make these statements tend to be the ones that truly never played the game(not all but most)! Just because FF11 is a different MMO...it is still a Final Fantasy MMO, and to say others can not do any form of comparison when Yoshi P himself compares FF14 to WoW, Guild Wars 2 and others as the basis for his design for FF14....that proves that this excuse(yes it is nothing more than a blank excuse) has no merit what so ever!
My Solution-Give players a Progression based system that requires work over the span of a expansion! It does have to be some mechanic you have to login every day to do...just something to fill in those gaps in between the days we already reached in regards to our caps....that's all! As I stated before, I want growth....I want to feel like my character is ever getting stronger over a long period of time....be it at a snail's pace. And for those that do have little time, add in mechanics that allow them to catch up somewhat fair to everyone else so they can also progress maybe not to 100% of those that stayed the entire time but maybe 90% to stay competitive. I am not a game designer....but If I can see the merits in a system like this in a great game like FF14....why can't people who do this for a living that work for SE?
As a beginning streamer, FFXIV is the game I can absolutely guarantee ZERO people tuning in for. Even the few regulars I have already avoid my channel when I stream ffxiv and when they do come in to chat anyway they always ask how I can keep playing this game. So I can see the point.
I am in the same boat too with content. I was all excited with a change up in SB and all the sudden I'm doing the same thing a week after SB I was doing the week prior to it. Even the endgame content is just a series of battles. I good raid would be amazing instead of single scripted bosses. And I am not talking something like WoD or VA. I mean a real, less linear raid. I was completely psyched up for Omega and then after I saw what it was there was nothing but disappointment.
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