Quote Originally Posted by Aldora View Post
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Most of your examples are either old contents or contents not targeted at end game level. You say how you felt going through the same content in WoW while leveling an alt was a chore, how is it different in FF14?

If WoW Legion keeps coming back as an example, it's because it gives things to do to end game players. And this is precisely where FF14 fails again this expansion.

If you're someone that enjoy going through old contents or mini-games, I can see how FF14 would keep you interested for some time, however if you wanna play your main at end game level, you don't have much to do.

World Quests are good in WoW because they give you a reason to be out there. You see the new areas, every day you may end up in some corner you didn't see yet. They don't all offer the same kind of gameplay, there are quests for crafters, for gatherers, for pet fighter lovers, for pve, for pvp, etc. I'm not referring to the rng part right now as that's another debate, but you cannot argue that they succeeded in having people in their world. You can also run dungeons at different difficulties, something that a lot of FF14's playerbase has been asking for, harder 4-man content. Then you have raid with 4 difficulties covering every kind of players, where I would argue that FF14 only covers casual and hardcore players. Then you have weekly quests with evolving areas.

FF14 doesn't do anything with its areas. You get hunts and gathering. Whereas Stormblood has the perfect setting for this. It wouldn't be hard to imagine an area like The Lochs offering weekly quests where we'd help rebuild Ala Mhigo for instance. Little by little we'd see the zone changing until finally we could enter Ala Mhigo.

Bottom line is, if you enjoy end game content, FF14 is terribly lacking in that regard and I really hope they will finally address this during 4.x cycle.