I'm also disappointed that they didn't add (yet?) a single new gameplay mechanic with their 2nd expansion.

I loved SB's MSQ. New areas are gorgeous. New jobs are fun to play. I like that they changed how crafter's quests work.

However they really need to add other kind of end game contents. They have gorgeous areas. Those shouldn't only be used for hunts (which are boring as ever) or gathering. Fates were a nice idea during Vanilla, it's time they have them evolve into something people actually care about. WoW went into the right direction with World Quests. I'm not saying they should do the exact same thing, but at least they found a way to have ALL areas being constantly used and meaningful.

In FF14, once you finish MSQ, you're basically afking in your favorite city waiting for your duty to proc.

Sure you can level alts (which you won't be able to gear as your main), you can craft, you can hunt achievements, etc. But there isn't much you can do with your main. Still the same old formula which they should've changed by now. 2nd expansion should mean new way to play too. Not the exact same kind of content as the 4 last years.

At least they were able to change pvp for the better. Now I'm waiting for them to add pve content that will mix things up for the end game.