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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I think that we like prestige rewards in general, but the joke's on us because everytime they add something that requires more than 10 mins to get the forums goes up in flames, because how dare they make us works our butt to do stuff!.
    I'm at the point that I'm surprised if stuffs doesn't get nerfed or make easier. I don't want to say that everything should be hard to get, but certianly some things should feel special
    (1)

  2. #2
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    I left ARR and HW at certain points for the same reason. Grinding tomestones over and over just gets very boring for content after a while. Fates are obsolete at max level because they only give grand company seals. Hunts can be fun, but also quite frustrating, and hitting the raids or dungeons over and over just wears you down after a while. They need to mix the formula up. My suggestion is if they want us collecting tomes then offer a small amount of tomes from other content like fates or the challenge log. I say Fates highly because I see so many people not doing them. Make it a drop you can get that you can turn in for tomes or to purchase materia. One token gets you 5 or 10 tomes. Then 5 tokens gets you the items you use to purchase level 5 materia while 10 gets you the item for the level 6 materia. Another incentive to do world content.
    (5)

  3. #3
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Draxxion View Post
    I left ARR and HW at certain points for the same reason. Grinding tomestones over and over just gets very boring for content after a while. Fates are obsolete at max level because they only give grand company seals. Hunts can be fun, but also quite frustrating, and hitting the raids or dungeons over and over just wears you down after a while. They need to mix the formula up. My suggestion is if they want us collecting tomes then offer a small amount of tomes from other content like fates or the challenge log. I say Fates highly because I see so many people not doing them.
    Fates are dead man. in all areas. if balmung usually has no one, I hate to see other places. the only one that's still got some goers is rhal. reach. I even had to finish my 70 there because every other zone is dead. ):
    I was sick of fates before but now I wish they were relevant again. at least the zones felt alive but there's no real reason to move around anymore.
    (3)

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Jybril View Post
    I was sick of fates before but now I wish they were relevant again.
    People wised up and realized FATEs are absolutely worthless for leveling, even for DPS. Dungeons are way quicker, pop fairly quickly even at the dead of night, and give more gil and even equipment to boot. Fating is worthless.
    (5)

  5. #5
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    197
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    If you truly want to know how MMOs are supposed to be made and designed....then look no further than one of the fathers of the modern MMOs Richard Garriott! These are some of his view in relation to the state of current MMOs:

    On Games that Copy WoW: "I love Blizzard’s games. I think they do a FAR better job than most (including me) on the balance of challenge – reward cycle. They also do a great job of art direction. While many of their features are now very overused by copycats, so they too will need to invent some new paradigms."

    Lack of Innovation in today's MMOs: "WoW and before that EQ, both of which are truly GREAT games, became the model that most others are now built in. In this model everyone is a combatant, who may also have a side crafting interest. After spending time creating a character and making permanent decisions about class before you have ever played, you are dropped into a familiar looking space…A medieval town with the usual shops, “!” over the heads of anyone important, menu conversations that you quickly click through to get info pumped into your quest log, quest logs that out arrows on the map to follow to the next rat quest, then once a few pelts are in your pocket, you return to repeat."

    "In these models players may get together to party or raid, but there is less commonly a true interdependence between hunters, gatherers, crafters, and adventurers. I personally do NOT think Party / raid size is NEARLY as important as to how and why people get together."

    In Conclusion: These are core principles of what and how a MMO become and stay successful. Innovation and new ideas are what is needed with the most important factor added to it all....COMMUNITY! Having reasons to work together in your community....not just queing for instance dungeons....but actual content you do with others in the world you exist in!

    Source:http://www.ihatemmorpgs.com/2014/06/...t-of-sota.html
    (2)
    Last edited by TheRealMadruck; 08-06-2017 at 04:44 PM.
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  6. #6
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TheRealMadruck View Post
    ....then look no further than one of the fathers of the modern MMOs Richard Garriott!
    I think that's a bit of a stretch, with respect I don't think you want to be using RG to back up any serious point about Western MMOs.
    Anyway your ones all about space now so good luck to him.

    Quote Originally Posted by TheRealMadruck View Post
    Innovation and new ideas are what is needed with the most important factor added to it all....COMMUNITY!
    Agree that community is most important 100% yes – but innovation and new ideas I'm torn over.
    Looking at the Final Fantasy games themselves is a good example - to me FFXV isn't an RPG anymore - it's moved too far away from it's core design (only imo) and really isn't what I want in a FF game. So When does an MMO move so far away from it's core principals it stops being an MMORPG and becomes just another online multiplayer?
    (1)
    Last edited by Ilyrian; 08-06-2017 at 04:59 PM.

  7. #7
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    FFXIV could be better :
    1. Alternative gear with hunt, company seals or crafting (currently only Omega and Memo stuff are relevant and only mean for later content or hardcore content and the grind to get them is repetitive).
    2. Housing need a split between FC and personal housing and the accessibility is really weird.
    3. Community... there's something missing but is half the fault of players (too many dramas for kikoolol matters) and half SE (the lore is written as a solo story, the real team is in fine built with npc's).
    4. The lack of event and the fact that event stuff are dead since they end in Mog Station (other MMO have seasonal content but old stuff are still available)

    For the main part, all these defaults could be changed, they don't need a new game.

    The very plus of SB : the piece of stuff we are sure to get at the end of a run. It is only for the current job, but it is a great change.

    PS : And we still miss a butt slider :-p

    Quote Originally Posted by TheRealMadruck View Post
    Lack of Innovation in today's MMOs
    That's a real problem. All announced MMORPG are all ArcheAge/Aion like. They all claim to be back to the old core MMORPG and will fail for this reason.
    (2)
    Last edited by Eldevern; 08-06-2017 at 06:22 PM.

  8. #8
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Bored. More or less yes. Still rich af dunno what to do beside mecoming even more wealthy
    (3)

  9. #9
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    197
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Let me blunt here....not once in my original post did I advocate ever removing any raid, dungeon or content! If you truly read my post you would have seen that alot of us want some form of growth or progression system in FF14. We want to have a reason to keep playing other than a artificial lockout they built to force us to stay subbed.

    How does it make sense for FF14 when its developers design in mindset that it wants players to leave for months on end only to come back for yet again for a few weeks....confused, let me explain! A vast portion of the FF14 community literally unsubs for months....they play for maybe 4-5 weeks then they yet again unsub!(sub based MMOs make money through having maximum number of active subs!) So literally they design this MMO to have a good portion of its player base only sub for 4 months at most per year while they lose huge profits from not having those same subbers for those 8 months? How does that make any sense? Yes let design a system in where we could have these same subs for a entire year and make that money every month for that entire year....but no, we are ok with only 1/3rd of a year in profits! If I was a investor in SE and I saw them making this statement on wanting its player base to deliberately leave to lose money for the company by not actually going for max profits having as many subbers as we could....yea I would sell my stock!
    (13)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  10. #10
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by TheRealMadruck View Post
    Let me blunt here....not once in my original post did I advocate ever removing any raid, dungeon or content! If you truly read my post you would have seen that alot of us want some form of growth or progression system in FF14. We want to have a reason to keep playing other than a artificial lockout they built to force us to stay subbed.

    How does it make sense for FF14 when its developers design in mindset that it wants players to leave for months on end only to come back for yet again for a few weeks....confused, let me explain! A vast portion of the FF14 community literally unsubs for months....they play for maybe 4-5 weeks then they yet again unsub!(sub based MMOs make money through having maximum number of active subs!) So literally they design this MMO to have a good portion of its player base only sub for 4 months at most per year while they lose huge profits from not having those same subbers for those 8 months? How does that make any sense? Yes let design a system in where we could have these same subs for a entire year and make that money every month for that entire year....but no, we are ok with only 1/3rd of a year in profits! If I was a investor in SE and I saw them making this statement on wanting its player base to deliberately leave to lose money for the company by not actually going for max profits having as many subbers as we could....yea I would sell my stock!
    This might sound weird, but Yoshida himself has said he has no worries if you stop subbing. He wants you to take a break and do other things besides play FFXIV.

    It doesn't make sense really, but this game is making a lot of money somehow. Just look at how meaty and often updates come. I don't think any other mmo gets updates as fast as this game. You could argue how much of the design is the same, but different people's opinions will vary on that.

    If you truly want to know how MMOs are supposed to be made and designed....then look no further than one of the fathers of the modern MMOs Richard Garriott! These are some of his view in relation to the state of current MMOs:

    On Games that Copy WoW: "I love Blizzard’s games. I think they do a FAR better job than most (including me) on the balance of challenge – reward cycle. They also do a great job of art direction. While many of their features are now very overused by copycats, so they too will need to invent some new paradigms."

    Lack of Innovation in today's MMOs: "WoW and before that EQ, both of which are truly GREAT games, became the model that most others are now built in. In this model everyone is a combatant, who may also have a side crafting interest. After spending time creating a character and making permanent decisions about class before you have ever played, you are dropped into a familiar looking space…A medieval town with the usual shops, “!” over the heads of anyone important, menu conversations that you quickly click through to get info pumped into your quest log, quest logs that out arrows on the map to follow to the next rat quest, then once a few pelts are in your pocket, you return to repeat."

    "In these models players may get together to party or raid, but there is less commonly a true interdependence between hunters, gatherers, crafters, and adventurers. I personally do NOT think Party / raid size is NEARLY as important as to how and why people get together."

    In Conclusion: These are core principles of what and how a MMO become and stay successful. Innovation and new ideas are what is needed with the most important factor added to it all....COMMUNITY! Having reasons to work together in your community....not just queing for instance dungeons....but actual content you do with others in the world you exist in!
    I respect Mr. Garriot. But let me ask you.

    What recent game has he made that millions of players play for hours upon hours?

    He speaks on interdependence. There is a game coming out real soon called Pantheon that is supposed to be more like the old mmos where you have to rely on people such as EQ, FFXI, etc. I am anxious to try it out, that will either make or break the fight between self dependant mmos and having to rely on others mmo.

    Innovation and ideas are important or things get stale but that innovation and ideas have to implemented good or the standard is better.

    Class dependency got gutted, attribute points got removed, things got nerfed, PoTD was supposed to be dynamically scaled so a soloer could win or a party, and tomestones are the defacto progression, gear is recycled and basically worthless stats wise after a few levels/ilevels, the overworld lacks somewhat in depth. That should give a hint that this is not going to become a time intensive , but a casual group based game.

    Edit: When I say casual, I mean not time intensive, there is still challenging content like raids. But if you notice, somethings take a lot of time like Fenrir Mount.

    I understand your want, but at some point this crusade becomes wanting this game to be something it's not versus just finding that other game. I think stuff like endless progression can work but it has to exist in a vacuum here, self contained, because to do it globally would tell the other players who are used to and like the way it is, sorry, the game will not be like you want anymore. I am fixing to post an idea in a few days that suggest this vacuum type area, but I am guessing alot of players won't like the concept either.
    (3)
    Last edited by Sandpark; 08-06-2017 at 10:50 PM.

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