This is the usual group comp, though. 2 Melees, 1 caster and 1 range should always land you with 2 other physical dps.Does anyone else feel this way?
Lately I, and the few Monks I know that haven't went Samurai yet feels like there's really no point in playing Monk if there's not at least 2 other physical DPS in the group because of how weak Brotherhood, and in extension RoF feels.
Monk is the only job that's damage is so heavily dependent on your group composition, and I feel like going forward this is really going to hurt the job.
I even consider locking 2 DPS slots to physical attacks when playing Monk just to ensure I have a decent chance at dealing damage, and that just feels ridiculous to do.
I'm not really asking for buffs, I think Monk is fine where it is. But Brotherhood definitely needs to be reworked so that they're not so dependant on a specific comp for their damage.
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