Yeah, but wouldn't the 10% increased base damage still have a chance to dHit / crit / dCrit? I think it's less about stacking a stat at the expense of others and more about keeping stats relatively close together with a preferred stat that's above the rest.Oh then if that's the case with my BiS 1/2 hit is a DH which mean half of my hit are damage increased by 25%, det is kinda worthless there. With 1666.7 det that would make 10% damage increase but technically with 50% DH all my hit can be considered 12.5% damage increased.



This guy's got the right idea. Right now, unless you're a Bard (and possibly monk, the bonus chakra generation is usually grossly overestimated), DH is that preferred stat of those 3 secondaries. The wildcard secondary is Speed, which varies from incredibly strong (BLM's best stat) to incredibly weak (NIN's worst, by far.)
In a vacuum, DH is better than Det. However, once you hit a certain DH threshold, Det will be better. But then Crit gets better once you have more DH and Det. That is, until you hit a certain Det threshold, then DH... well yeah, those 3 stats go back and forth jockeying for first place. We're already at a point, in the first raid tier, where stacking DH exclusively won't result in the highest possible DPS -- though stacking DH exclusively is also impossible so it's a moot point.
Think about it like this: what's better, a 30% damage increase, or 15, 10, and 5% damage increases?
1000 dps * 1.3 = 1300 dps.
1000 dps * 1.15 * 1.1 * 1.05 = 1328 dps.
The weird thinig is that Crit has accelerating returns, which is something no other stat has. It's why Crit was so god-tier at the end of HW. However, we're not at a point yet where Crit's accelerating returns are strong enough to overpower the other stats in terms of raw contribution. Given how slow secondary stats are scaling up from 300-340, we may not reach the point this expansion where it's "CRIT OR GTFO" like we did in HW.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!


It would crit, but less, so that may be equivalent. Doing more damage but less crit, or doing less damages but more crit. At the end if you sum both option i think it's kinda equal.
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