Spell Speed is not the main stats, we are not blm were that is the number one, not sure why you guys seem to want to prioritize that, lol
DH>Crit>Det is of much better value


Spell Speed is not the main stats, we are not blm were that is the number one, not sure why you guys seem to want to prioritize that, lol
DH>Crit>Det is of much better value


Exactly what Claire said. Did you guys not read what i had posted? lol
You will get more damage out of crit and DH over spell speed (which is main blm stat over anything else), multiple players have done testing
Also not sure how precise this is but credit to PrinceMarthX @ Gamefaqs
Every ~42 Direct Hit increases direct hit chance by 1%. It has a base chance of 0%. Direct hit increases damage by 25%
Every ~108 Crtiical Hit increases critical hit chance by 1%. It has a base chance of 5%. Critical hit increases damage by 25% + 1% for every 108 crit.
Every ~190 Determination increases damage by 1%. Does not increase auto attack damage.
This means that:
1000 direct hit gives a 23% direct hit chance.
1000 critical hit gives a 14% critical hit chance and 34% crit damage
1000 determination gives a 5% damage increase.
You direct hit almost twice as often as critical hit and crit is only 9% more damage than it.


Judging what you're saying I edited my first BiS idea and it would look like this:
http://ffxiv.ariyala.com/12AJL
47.3% DH
18% CH
Almost half my hit are DH
Last edited by Arutan; 08-04-2017 at 02:44 AM.



wat, noEvery ~42 Direct Hit increases direct hit chance by 1%. It has a base chance of 0%. Direct hit increases damage by 25%
Every ~108 Crtiical Hit increases critical hit chance by 1%. It has a base chance of 5%. Critical hit increases damage by 25% + 1% for every 108 crit.
Every ~190 Determination increases damage by 1%. Does not increase auto attack damage.
39.09 DH is 1% chance for 25% more damage. Does not apply to healing spells/abilities.
108.5 Crit is 1% increased crit chance and crit damage, starting at 5% and 40% respectively.
166.67 Det is 1% increased all damage (and healing.) And yes, it includes autoattacks.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!


Oh then if that's the case with my BiS 1/2 hit is a DH which mean half of my hit are damage increased by 25%, det is kinda worthless there. With 1666.7 det that would make 10% damage increase but technically with 50% DH all my hit can be considered 12.5% damage increased.wat, no
39.09 DH is 1% chance for 25% more damage. Does not apply to healing spells/abilities.
108.5 Crit is 1% increased crit chance and crit damage, starting at 5% and 40% respectively.
166.67 Det is 1% increased all damage (and healing.) And yes, it includes autoattacks.
Yeah, but wouldn't the 10% increased base damage still have a chance to dHit / crit / dCrit? I think it's less about stacking a stat at the expense of others and more about keeping stats relatively close together with a preferred stat that's above the rest.Oh then if that's the case with my BiS 1/2 hit is a DH which mean half of my hit are damage increased by 25%, det is kinda worthless there. With 1666.7 det that would make 10% damage increase but technically with 50% DH all my hit can be considered 12.5% damage increased.



This guy's got the right idea. Right now, unless you're a Bard (and possibly monk, the bonus chakra generation is usually grossly overestimated), DH is that preferred stat of those 3 secondaries. The wildcard secondary is Speed, which varies from incredibly strong (BLM's best stat) to incredibly weak (NIN's worst, by far.)
In a vacuum, DH is better than Det. However, once you hit a certain DH threshold, Det will be better. But then Crit gets better once you have more DH and Det. That is, until you hit a certain Det threshold, then DH... well yeah, those 3 stats go back and forth jockeying for first place. We're already at a point, in the first raid tier, where stacking DH exclusively won't result in the highest possible DPS -- though stacking DH exclusively is also impossible so it's a moot point.
Think about it like this: what's better, a 30% damage increase, or 15, 10, and 5% damage increases?
1000 dps * 1.3 = 1300 dps.
1000 dps * 1.15 * 1.1 * 1.05 = 1328 dps.
The weird thinig is that Crit has accelerating returns, which is something no other stat has. It's why Crit was so god-tier at the end of HW. However, we're not at a point yet where Crit's accelerating returns are strong enough to overpower the other stats in terms of raw contribution. Given how slow secondary stats are scaling up from 300-340, we may not reach the point this expansion where it's "CRIT OR GTFO" like we did in HW.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!


It would crit, but less, so that may be equivalent. Doing more damage but less crit, or doing less damages but more crit. At the end if you sum both option i think it's kinda equal.

Oh my god I was not arguing for spell speed, I'm just saying it doesn't do nothing. I didn't say anywhere that spell speed was better than the other stats, I simply said it doesn't have nothing to do with our melee combo. Do not put words into my mouth please. No wonder we have a backflip ability, we're so good at jumping... to conclusions.
Last edited by PrismaticDaybreak; 08-04-2017 at 03:05 AM.


As i stated before posting what the person on gamefaqs did (which i did not say i agreed with or did't, lol) , DH>Crit>
Spell Speed at this point is not even in the equation for Red Mage...
Blm it is the priority stat
Determination may very well even be better then SS for Red mage
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