After the addition of combos, Ifrit is a lot more fun just because of the added sense of danger if you're on a class that has directional requirements in their combos. But it's still basically a 'stay the f*ck out of the fire' fight, an idiot check.

Moogle does have the same animation lag issues (getting stuck in BLM AoE because you were mindlessly spamming Light Shot), but they're not as noticeable because you don't have large ground attacks to dodge, you're just avoiding certain Moogles who are capable of AoE. Personally, it's a lot more fun than Ifrit because there's more variables involved and the fight drags on longer than Ifrit since you have multiple enemies to take down.