I might not have the best method, but regardless get HQ mats. That always helps. You have I guess all the crafting class up there. So you have most of the cross class skills this might need.
First of all. Be aware of your Progress. Because my method is tight and is usually aware that I can only finish a thing within two Standards Synths or at min two Careful Synth 2s.
So I generally start things off with
Comfort Zone
Inner Quiet
(Now if a Good appeared and you have Tricks of the Trade, I eat the Good with a Tricks to fuel a Basic Touch instead of mean Hasty Touch)
Steady Hands 2 (This will help for Hasty Touch, but Hasty Touch is mean... so don't expect perfection at any given time...)
(From this point on, I either use goods on Precise Touch or a Tricks if I'm in need of 20 cps)
Waste Not
Hasty Touch x1-4 (Use Precise if Good. Or Basic if you Tricks a Good before the Steady Hands 2)
(If you used a Precise after Steady Hands 2 but before Waste Not then Hasty Hands no more than 3 times
Now at this point you should be with 15/20 or 40/50 Durability
I'm reckless and I had I think more CP than you at that level. Maybe... So I would use a...
Advanced Touch (But its not necessary) also all goods at this point you should Tricks instead of Advanced Touch use with a crit. (Only because its a 90% and can fail)
Master Mend!
(at this point I either attempt to squeeze out another (Steady Hands 2/Hasty Touch)
Or! (Especially if you cannot hit Progress Completion in 2 Standards or Careful Synth 2s (Which is weaker than Standard Synth but is 100% Success rate)
Innovate
Great Strides
(Now this is where things get fuzzy for me as I'm still trying to figure if one or the other is stronger.
Steady Hands 2 (If not a specialist) -> Byregot's Blessing
(If a specialist) Byregot's Brow (As its 100% for specialists, now if its superior to Blessing I cannot say, but I have been using it more even without a Specialist Which means Steady Hands 2 Before it if not a specialist)
This should hopefully get you 100% or at least darn close Quality (The more HQ mats the better I say. This changes in SB to not needing as many as often)
After this and hopefully, you have a good dose of CPs still!
Steady Hands 2
Standard Synth 2 (till completion)
Or Careful Synth 2 (If you can finish it with carefuls)
(If its hard to make it within 2 and the thing you are making is your level or high it seems and you have the CPs for it? Use an Ingenuity 2 before the Standard Synths/Carefuls)
(As I say, though, this might not be perfect. It worked for me through all of HWs, but I had crafted HQ'd or bought all my CP boosting Rightside. So try it if you wish, but someone might have a better way.)
Edit: I got silly. You wanted a rod which should be 70 durabilities so you have more Progress completion room, the rotation I have should still function)