Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Hybrid View

  1. #1
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    Also stat weight are pretty misleading, it is not a be all and end all number. It is only true under the assumptions laid out when the stat weight numbers are being calculated. The fact is, real world gearing choice is so aplenty and we find more often than not, there tend to be a lot of circumstances that deviate from the original assumptions therefore applying stat weight blindly to deteremine gear choice is often misleading. One thing to note is, substat value is often dynamic where it change in DPS gain depending on how much of the stats u already have. The more you have, the less value it is until a point where a least favorable substat able to overtake it. Although we dont have a model developed for BRD DPS simulation yet, one can guess crit value should be good in general based on on understanding how critical hit of caustic and storm bite increase the usage of higher potency abilities for BRD and the breakpoint where the 2nd substat overtake it could be very high (high in such a way current tier of ilevel does not allow stacking of the substat to such level) but we never know where the breakpoint is.. unless someone develop the simulation for BRD.
    (0)
    Last edited by MelvinK; 08-02-2017 at 03:51 PM.

  2. #2
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Are we saying

    CRIT - DH - DET - SS

    Wouldn't it be better to have SS then DET?
    (0)

  3. #3
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    SkS does 2 things, increase DoT damage but also increases the time Empyreal Arrow is up. Since Empyreal helps with your music gauge, I'm curious why this isn't a factor. Is it that there isn't enough SkS at this time to affect how many you can fit in, specially for Pitch Perfect? I'd think the goal was to increase efficiency in the music gauge overall.

    Is it something that will scale better as we go further into the expansion?
    (0)

Page 2 of 2 FirstFirst 1 2