Quote Originally Posted by Jhett_Magnum View Post
@everyone saying all summons need to be useful...

Let's say you summon Garuda and use her signature attack, the enemy becomes "Turbulent " (Air aspected 30sec DoT) therefore increasing Earth based attacks by 200% for single targets (Titan).
OR
Summon Ramuh for 150% damage but it's an aoe around the "Turbulent" target.

Basically Fire>Ice>Wind>Earth>Lightning>Water is a 200% single target rotation and Fire>Wind>Lightning is 150% aoe rotation
Ice>Water>Earth is a utility rotation.
Every time an element is hit by its affinity a dreadwyrm thing fills. Bahamuts* Actions deal 300% damage.
Only reason the % is so high is because it takes longer to summon them.
I like this idea it seems like a cool way to play, I think I still prefer building bars leads to a filled crystal to progress on the bahamut though. That would be that once a bar is filled, the Crystal becomes charged for that element even if you use up that bar to summon, the Crystal is still charged. But the way you fill up to bahamut isn't bad either so both seem cool to me. I just like the idea of crystals since that's a very ff thing and reminds me of having all elements confined and then combined to summon the big guy.

I do really like the idea of an elemental vulnerability being applied to the spells the summoner does or the attacks the summon does since elemental weakness was a cool strategy in standard ff games that was not a thing in this game and that kinda makes it come back in a cool way that works in this game, for this job at least