Quote Originally Posted by IveraIvalice View Post
I disagree that it doesn't favor switching...
The problem with the long-term strategy stuff is it two fold. Firstly, it changes very little once you know what's best for the fight, so any decision making is gone once someone figures out the "optimal" strategy. The second is that there's absolutely no depth to the gameplay between summons. With the current static optimal rotation system, you could just bind each ability in sequence and literally just roll through your hotbar until you get a summon. There has to be more than one decision every 30 seconds.

Every class has something that makes moment-to-moment gameplay interesting. Monks have positionals and buffs, black mages have to plan ahead of AoE and ration their mobility skills while doing their rotation, red mages need to watch for procs while making sure their mana doesn't unbalance. You need to add something to make it interesting between summons. Perhaps making abilities to proc two of three possible other elements instead of the same two each time? Or you could add buffs or DoTs to some spells so that you'd need vary from the otherwise optimal sequence to manage their re-application.