I like the concept, but for my 2 cents, you'd probably have to max it out at 4 elements or so and give you different summons based on which ones are higher at the time or something like that. E.G. Water + Air = Shiva (Ice) Fire+Air = Ramuh etc. etc.
I like the concept, but for my 2 cents, you'd probably have to max it out at 4 elements or so and give you different summons based on which ones are higher at the time or something like that. E.G. Water + Air = Shiva (Ice) Fire+Air = Ramuh etc. etc.
Would that be to save hotbar space? I haven't really counted out the amount of actions it would be with 1 button for each summon and at least 1 elemental spell but I don't think it would be too many compared to other jobs. The other jobs that have sort of activation actions are Sam and nin and I think they have 4 each so 4 makes sense but I also don't think 6 is too many when compared to ast
I haven't thought of any kind of buff actions that would compliment this type of gameplay but a lot of the buffs just come from using the summons so there may not be many other actions required, maybe a pet buff off gcd.
Personally I think having the ability to cast all 6 spells and summon all 6 without combining them to get a 5th and 6th makes it more unique compared to whm and blm that have only 3 elements each
Well the thing is AST has one button for 6 different actions and the action is RNG, you'd have to create a system where 3 elements cycle to their opposite element under certain conditions or something in that area. And then you have the underlying issue that plagued SMN before 4.0, only using whatever summon maxes your throughput, in that instance Garuda. You'd have to give incentive to switch elements, perhaps have some base spells that change with your elemental attunement or put them on a timer, kind of like how Bard rotates through their songs.
Technically they COULD have 20+ summons and one button for them all that opens a radial selector on press. It'd start casting and you mouse or joystick in the direction of what you want and hit again to confirm. Faint delay when Swiftcasting, but worth the n-1 buttons saved.
Oh yeah definitely, and thats one thing i havent put too much thought into. the vision is more of the flow of combat rather then the technical details but that is very valid concernsI think i'd have to see more precise numbers to determine how effective it would be tbh, like how much each spell charges its respective gauge, if there would be oGCD's that charged all the gauges some amount etc. etc. Don't get me wrong, I love the concept of actually having large, impactful summons.
At first thought i wonder how that would work for gamepad users, thats only my first thought because i play solely with a controller but it would work well as a single hotbar button that brings up the wheel so it would be similar for gamepad users as well.Technically they COULD have 20+ summons and one button for them all that opens a radial selector on press. It'd start casting and you mouse or joystick in the direction of what you want and hit again to confirm. Faint delay when Swiftcasting, but worth the n-1 buttons saved.
My main focus is just that the experience be around using any summon at any time (as long as you built up to it) be it through 7 hotbar buttons dedicated to each summon or a scroll wheel to condense it. Whatever lowers the clutter of actions i would be down for
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