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  1. #1
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76

    Suggestion for Fixing Summoner's Mechanics and Identity Problem

    As summoners have recently taken an abrupt change of direction from being a WoW affliction warlock style DoT+pet class, to a FF style big summons class, I've been thinking of ways to better marry the two play-styles. I believe I've come up with an idea which should allow the two systems to interact in a meaningful way while also making the class somewhat less punishing and awkward.

    The idea is centered around the idea that, instead of the current Dreadwyrm Aether system, summoner DoTs will drain aether from their target to fuel a Bahamut summon.
    To prevent rapid resource generation from multi-doting, in reality this would work similar to how black mages foul works with Enochian in that simply having both DoTs on a target at the same time will cause the new Dreadwyrm Aether will build up slowly. As with Black Mage and foul, a skill could be added to help manage aether buildup during downtime when DoTs may fall off the boss.

    Dreadwyrm Trance could accelerate the rate at which dreadwyrm aether is drained, both preserving the old play-styles emphasis on quickly building to the ability while encouraging you to actually use it fully.

    While this doesn't address all of the classes problems (slow pets...), it should make it far more consistent in it's resource generation and use of Dreadwyrm Trance while making DoTs actually matter again. However, I'll leave those issues for others to discuss.
    (1)

  2. #2
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Ideas like this should go here to make sure the developers see it.
    (0)

  3. #3
    Player
    Gwaeron89's Avatar
    Join Date
    Jul 2017
    Posts
    44
    Character
    Edwin Odesseiron
    World
    Cerberus
    Main Class
    Thaumaturge Lv 70
    I really liked summoner being a dot/pet oriented mage they were during original game and hw and thats the direction i'd like this class to follow. There is something cool and unique about that indirect way to harm your enemies compared to more straightforward damage classes. Right now.. i honestly dunno what SE wants the summoner to become anymore. Its just infinte chain of stackable activators locked behind another chain of stackable activators punishing you any time if something goes wrong.. And then spamming ruin, the most boring spell in existance all day long. Just why? Did anyone asked them for this? Because im pretty sure i didn't.
    (3)
    Last edited by Gwaeron89; 08-11-2017 at 07:19 PM.

  4. #4
    Player
    Griffey's Avatar
    Join Date
    Aug 2015
    Posts
    165
    Character
    Alpha Bongo
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Gwaeron89 View Post
    Just why? Did anyone asked them for this? Because im pretty sure i didn't.
    Yes, 'everyone' asked for this. 'everyone' wanted large, cool looking summons that do massive attacks like in the previous ff games. Then SE went and did it, made DWT and Deathflare faster to execute, made DoTs easier to manage by removing one and buffing tri disaster, and gave us Demi Bahamut and his Akh Morn attacks.

    Then 'everyone' complained that bahamut was too big, and that we like DoT management instead of ruin spam, and so the forums are full of people ranting and raving because god forbid, someone could offer constructive criticism without flying off the handle.

    My main issue is with the fact it does take a lot of effort to summon bahamut and all your progress is lost if you die or mess up. The recent Aethertrail-even-if-no-effect buff was a good start, but if you can keep Dreadwyrm aether through death I think this will go a long way.
    (2)

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