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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80

    Please reduce the animation lock on DRK's Plunge and increase distance.

    I really see no reason for DRK's animation lock on Plunge, nor its short distance.

    Please reduce the animation lock on it, as well as increasing the distance to 20 yalms to be on par with every other gap closer in the game.
    (13)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  2. #2
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by DWolfwood View Post
    I really see no reason for DRK's animation lock on Plunge, nor its short distance.

    Please reduce the animation lock on it, as well as increasing the distance to 20 yalms to be on par with every other gap closer in the game.
    The distance increase is a nice idea but I'm pretty sure the animation lock is to prevent you from front flip curve balling on enemies. Also, imagine trying to run backwards while plunging. Maybe they could speed up the animation .
    (0)

  3. #3
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Daniel_Fury View Post
    The distance increase is a nice idea but I'm pretty sure the animation lock is to prevent you from front flip curve balling on enemies. Also, imagine trying to run backwards while plunging. Maybe they could speed up the animation .
    Using plunge while reversed is one of the coolest things in the game.
    To OP: I'm cool with a distance increase but I don't know how silly that'd look.
    (0)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,332
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kalocin View Post
    To OP: I'm cool with a distance increase but I don't know how silly that'd look.
    i can tell you: it's the most awesome thing EVER

    i somehow timed plunge at the first boss in the lvl 65 dungeon exactly on the rush attack the boss makes and i was jumping across the whole arena ^_______________^
    (0)

  5. #5
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    I'd really like to see this as well. The distance thing is really aggravating; 15y is much too short to be properly effective as a gap-closer, and after playing around with Onslaught on WAR, the extremely slow animation on Plunge feels clunky and unnecessary, particularly given how much more important snappy oGCDs are on DRK compared to WAR.
    (2)

  6. #6
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    A 20 yard somersault........That sounds awesome and hilarious at the same time. I would say +1 to this.
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Legitimately did not notice how short the distance was.

    That's how little it mattered.
    (1)

  8. #8
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    Legitimately did not notice how short the distance was.

    That's how little it mattered.
    I didn't either until I started using Onslaught always at max distance to get back in and noticing just how much nicer it is than Plunge.

    As a DRK tank that was pushing 1300+ DPS in A3S and A4S back in the day as MT, those fights really catered to DRK's Plunge. Timings of knockbacks were perfectly lined up with it so that you could use it immediately after a GCD and thus not really be affected by the terrible animation delay nor the range.

    These days are different however when they don't line up much at all, and with something like the case of vines in v3.0S that forces you out of its range, it's very noticeable.
    (1)
    Last edited by DWolfwood; 08-11-2017 at 12:29 PM.
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I can see the longer CD, even with a lack of 'cost', making it more difficult to rely on plunge to maximize uptime.

    I'll sign on for that. Make Plunge Great Again.
    (2)

  10. #10
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Sure, but then it'd have to cost a chunk of MP likely equivalent to half or the same amount as a dark arts.
    (0)

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