I really see no reason for DRK's animation lock on Plunge, nor its short distance.
Please reduce the animation lock on it, as well as increasing the distance to 20 yalms to be on par with every other gap closer in the game.
I really see no reason for DRK's animation lock on Plunge, nor its short distance.
Please reduce the animation lock on it, as well as increasing the distance to 20 yalms to be on par with every other gap closer in the game.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle
The distance increase is a nice idea but I'm pretty sure the animation lock is to prevent you from front flip curve balling on enemies. Also, imagine trying to run backwards while plunging. Maybe they could speed up the animation .
Using plunge while reversed is one of the coolest things in the game.
To OP: I'm cool with a distance increase but I don't know how silly that'd look.
i can tell you: it's the most awesome thing EVER
i somehow timed plunge at the first boss in the lvl 65 dungeon exactly on the rush attack the boss makes and i was jumping across the whole arena ^_______________^
I'd really like to see this as well. The distance thing is really aggravating; 15y is much too short to be properly effective as a gap-closer, and after playing around with Onslaught on WAR, the extremely slow animation on Plunge feels clunky and unnecessary, particularly given how much more important snappy oGCDs are on DRK compared to WAR.
A 20 yard somersault........That sounds awesome and hilarious at the same time. I would say +1 to this.
Legitimately did not notice how short the distance was.
That's how little it mattered.
I didn't either until I started using Onslaught always at max distance to get back in and noticing just how much nicer it is than Plunge.
As a DRK tank that was pushing 1300+ DPS in A3S and A4S back in the day as MT, those fights really catered to DRK's Plunge. Timings of knockbacks were perfectly lined up with it so that you could use it immediately after a GCD and thus not really be affected by the terrible animation delay nor the range.
These days are different however when they don't line up much at all, and with something like the case of vines in v3.0S that forces you out of its range, it's very noticeable.
Last edited by DWolfwood; 08-11-2017 at 12:29 PM.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle
I can see the longer CD, even with a lack of 'cost', making it more difficult to rely on plunge to maximize uptime.
I'll sign on for that. Make Plunge Great Again.
Sure, but then it'd have to cost a chunk of MP likely equivalent to half or the same amount as a dark arts.
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