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Thread: MCH fix idea

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  1. #1
    Player
    Crit1calMasS's Avatar
    Join Date
    Jun 2017
    Posts
    10
    Character
    Nedako Yhisa
    World
    Louisoix
    Main Class
    Marauder Lv 30

    MCH fix idea

    Revert back to 4.0. Using hot shot under 50 heat gives you 25 heat. Heat at 50 or over(before edit scaling started at 0 Heat but that would make you not use Overheat as much) now gives a scaling dmg buff 20% at 100, 18% at 95 etc. Overheat gives a fixed 20% dmg buff for 10 sec(Using barrel stabilizer at the last moment puts you back to 50 heat without getting gauss barrel off), 10 sec cooling down(for gauss barrel). Wildfire lasts 15 sec or has a 45 sec cd (this should be % up because it wouldn't line up as pointed out kinda forgot this, changed basic concept multiple times). Cooldown now has a 10 sec cd, reduces heat by 30(that should be the same as now you just can't use it multiple times under Overheat). Any thoughts maybe need some adjustments but this would put it over BRD in personal dps no extra changes needed while keeping BRD the better support.
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    Last edited by Crit1calMasS; 08-01-2017 at 10:15 AM.

  2. #2
    Player
    Elnidfse's Avatar
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    Jun 2017
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    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    A 15 second wildfire wouldn't work with your other cooldowns. Overheat being 10 seconds doesn't help. Neither does 3 bullets which ensure you can only get double cleans no matter what. It'd end up also being a problem for reasons I'll list below

    A 45 second wildfire won't work because you'll be desync'd from the rest of your cooldowns. BS, RF, REASS, and RICC are all minute cooldowns. 45 seconds means you don't get to use them again with wildfire until 3 minutes. In addition, you wouldn't even have bullets for every wildfire on top of having no CD's to amp the damage making it even more mild than our 3.x mild fires.

    I do like the idea of putting more wildfires inside of our CD's to bring back our wild/mild dynamic, but it'll have to be done in a way that only takes 1 full loaded wildfire at a time instead of 2.

    On the rest of your suggestions, a hotshot giving you 25 heat would probably end up being a problem if there's ever a situation where you can burn with flamethrower (like in V3S ironically) and you don't want to overheat so you can swap onto the boss, as cooldown below 50 heat is a waste. Changing how that works would also take away from the heat generation properties of FT and BS.

    If I was to pitch in some actual suggestions that piggyback on yours
    1) Make the 10 second cool down be removeable with barrel stab (but increase barrel stab back to 120).
    OR
    2) Make procs (and by proxy ammo) behave as if they were heated if you have ammo or proc a step below 50 heat.
    3) Put more interactions inside of cooldown, increasing its potency the hotter the gun becomes, this would make a clear distinction between wild and mild. The break points shouldn't be 50 alone. It should be 25, 50, 75, Overheat, with an overheating cooldown doing the most damage.

    And this is a bit of my own flavor but:
    4) Provide a new type of reload that takes uses 50%-100% of your MP but provides either a free reload (pvp style) or a bullet that allows for a special debuff.
    As i really think we need an ability to use our MP for something
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  3. #3
    Player
    Crit1calMasS's Avatar
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    Jun 2017
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    Character
    Nedako Yhisa
    World
    Louisoix
    Main Class
    Marauder Lv 30
    Yeah forgot about Wildfire not lining up but a % dmg extra would solve that instead. BS should be used when you Overheat only thats why i made Hot Shot give 25 heat under 50 so you have less downtime. I like the 2. idea tho(cuz only way to get to x5 something heat is using non heated old skill, you 100% want to use 1 of those for 2% extra dmg).
    (0)
    Last edited by Crit1calMasS; 08-01-2017 at 10:19 AM.

  4. #4
    Player
    LunarEmerald's Avatar
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    Aug 2013
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    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    The only thing that's going to fix machinist is potency increases. Nothing else is going to help because they will be inferior to bard. Machinist needs to have dps that always suprasses bard since bard has more far more utility. On fflogs, top bards are parsing 300-500 dps higher than top machinists. They need a massive damage buff to achieve this.
    (1)

  5. #5
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LunarEmerald View Post
    The only thing that's going to fix machinist is potency increases. Nothing else is going to help because they will be inferior to bard. Machinist needs to have dps that always suprasses bard since bard has more far more utility. On fflogs, top bards are parsing 300-500 dps higher than top machinists. They need a massive damage buff to achieve this.
    I don't know if this is realistic because BRD is a slot machine and can spike really high with good RNG. The max value for BRD is always going to be high but shouldn't be taken at face value. The average value should be higher though.
    (0)

  6. #6
    Player
    Elnidfse's Avatar
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    Jun 2017
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    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Potency creases doesn't change the fact that the job is rather binary as heck right now, as opposed to how dynamic it was pre 4.05
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  7. #7
    Player
    ThirdChild_ZKI's Avatar
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    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    With both Ammo and shot proc bonuses, we already have higher potencies, but those aren't always guaranteed. I do question why Gauss Round is 30 potency weaker than Empyreal Arrow (I generally think of them as similar skills), as well as some other questionable design choices, but time will tell what's ultimately done to improve the job.
    (0)

  8. #8
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    -Heated Shots should be gaining potency based on current heat level.
    -Flamethrower should be an AoE version of Cooldown. Needs to also be usable while moving, with a speed penalty. Also needs to allow us to adjust facing.
    -Wildfire needs to be Charge based. (Example being Wildfire would have 10 stacks on the target, each shot triggers a secondary explosion for 25% of the shots damage and removes 1 from the stack, Only Core Shot skills trigger it, Not Ricochet/Gauss Round).
    -Wildfire could potentially have its recast reduced or reset when consuming Heat via Cooldown. Alternatively, Adding a charge of Wildfire to the target.
    -Reassemble does not appear to be eligible for Direct Crits, It crits for the same value on Clean Shot always (i could be REALLY unlucky though)
    -Rapid Fire should be a trait proc instead of a cooldown. Same effect, proc chance when triggering Slug or Clean Shots.

    Right now, We are incredibly dependent on lining up 4 cooldowns every minute in order to achieve "optimal" Wildfires. No other job is as dependent on a single button as MCH is to Wildfire for damage.
    I don't even know how we'd go about changing that.
    But a good start would be to make Wildfire a core mechanic that interacts with our other abilities beyond "Press Wildfire and every cooldown every 1 minute or you're doing it wrong".

    All the other DPS Jobs have central mechanics that enhance the identity of the Job.
    Dragoons have Blood and Life of the Dragon, Ninjas have Mudras, RDM/BLM have their unique spells, Summoners with Pets/DoTs/Bahamut, SAM has two core mechanics and even Bard feels very much like a bard constantly singing songs that buff the party.
    What does the MCH have as far as a mechanical identity? Nothing really, unless you count being the only job with a random proc 1-2-3 combo.Turrets are just set and forget auto attack bots. Wildfire could be that mechanic, if the developers would only get creative with it.
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  9. #9
    Player
    RiceisNice's Avatar
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    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sylve View Post
    -Reassemble does not appear to be eligible for Direct Crits, It crits for the same value on Clean Shot always (i could be REALLY unlucky though)
    Reassemble can direct crit. I've my fair share of 10k+ cleaner shots.

    Quote Originally Posted by Sylve View Post
    All the other DPS Jobs have central mechanics that enhance the identity of the Job.
    Heat (used to be) is the ground mechanic for MCH DPS, as you needed to manage it to maintain a 50-95 for the increased potency, while choosing when to overheat to frontload your dps. Of course that's how it should pan out anyway, but the lowered heat generation from shots, on top of the really, really low payoff from overheating essentially renders that point moot. Though riding on that point, MCH could have more emphasis on frontloading their dps when needed (essentially boosting everything into wildfire or otherwise a incoming phase change/urgent add), such as flamethrower unloading your heat entirely.
    (1)

  10. #10
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Some ideas...
    • Dismantle -> reduce cooldown to 60s (now: 90s)
    • Cooldown -> reduce Heat by 15 (now: 25)
    • Rook Overdrive -> Rook cannot deployed for 30s (now: all turrets cannot deployed)
    • Bishop Overdrive -> Bishop cannot deployed for 30s (now: all turrets cannot deployed)
    • Barrel Stabilizer -> Can be executed during Overheat (now: cannot be executed during Overheat)

    I have no idea how to fix Flamethrower and Overheat in general.
    (1)
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