All I am saying is learn the mechanics of your game before saying that something don't work.
Of course, I wonder what new trait lancers will get if this happens since it makes Fleet of Foot useless.



All I am saying is learn the mechanics of your game before saying that something don't work.
Of course, I wonder what new trait lancers will get if this happens since it makes Fleet of Foot useless.
I like frog


they'd probly just give them a slight increase in speed while active IF anything at all.
Keith Dragoon - Ambassador of Artz and Adorable

This essentially would make Fleet of Foot useless since you couldn't regenerate HP/MP and you wouldn't be running around while trying to counter attack, but you could still move out of AOEs easier, position yourself around mobs easier, or move to teleported targets more quickly, yet again if going into active/passive was as fluid as having no stopping time then that still wouldn't matter for the most part.
With this everyone would be in active mode 100% of time played and would be the most valued skill in the game.
So they should ultimately give LNC a new trait like increased attack distance.


Thats why I said if anything at all, I wouldn't give them anything. Its a optional ability to slightly increase the movement speed in active mode that would still be in effect, yes they can just switch to passive without stopping for almost the same effect but in a actual combat situation theystay ontop of moving mobs or when/if PvP is added troll players without the trait in PvP scenarios.This essentially would make Fleet of Foot useless since you couldn't regenerate HP/MP and you wouldn't be running around while trying to counter attack, but you could still move out of AOEs easier, position yourself around mobs easier, or move to teleported targets more quickly, yet again if going into active/passive was as fluid as having no stopping time then that still wouldn't matter for the most part.
With this everyone would be in active mode 100% of time played and would be the most valued skill in the game.
So they should ultimately give LNC a new trait like increased attack distance.
Keith Dragoon - Ambassador of Artz and Adorable

Even if this were true, I would still argue giving a trait to one class to overcome a ridiculous game mechanic is not ideal. If it ruins fleet of foot, give them something that is actually helpful, and let us move while we put away our weapons. How stupid are our characters if they cant draw or sheath a sword without stopping to think about it? Maybe Archers should stop because bows are quite cumbersome...This essentially would make Fleet of Foot useless since you couldn't regenerate HP/MP and you wouldn't be running around while trying to counter attack, but you could still move out of AOEs easier, position yourself around mobs easier, or move to teleported targets more quickly, yet again if going into active/passive was as fluid as having no stopping time then that still wouldn't matter for the most part.
With this everyone would be in active mode 100% of time played and would be the most valued skill in the game.
So they should ultimately give LNC a new trait like increased attack distance.![]()
Last edited by Sparker; 03-17-2011 at 03:58 PM.

So, as a lancer you run everywhere with your weapon out then? I have fleet of foot, and I still sheath my weapon to run around. When I agro something I can't kill (too strong for me) while in passive mode, to use quickstride I have to pause and pull out my weapon. I don't want to pause to get attacked when I am trying to run. How does this diminish the benefit of fleet of foot? It only works in active mode, not during the transition between active and passive.
edit: btw I would like to point out that even with that trait, it is still not as fast as passive mode. Tested running next to a friend, passive is still slightly faster.
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