Fleet of foot = run as fast with weapon out as weapon in.
Fleet of foot = run as fast with weapon out as weapon in.
I like frog
The topic is not "i want to run as fast as i do with my weapon drawn as i do when it is not"...... We are talking about having to stop to sheath/unsheath our weapons or to raise/unraise our shields, and having to unsheath to cast spells. No one is concerned about Fleet of foot....
Removing the delay removes the advantage a player with Fleet of Foot has earned by leveling a side class.
Honestly, I wonder how many who support this hasn't earned the trait...
I like frog
Actually, the fact of whether or not other MMOs do this is under debate. I personally think it was proven that others do NOT back on page two, post 15.I understand that people can copy what one game does whether popular or not with what works or doesn't work, but eventually something has to change to become a true next gen game. Who cares if every other MMO has you stop when you draw or put away your weapon if this game makes it possible to do this just by decreasing or increasing character movement speed and remove the hassle of stopping?
In my MMO experience, there is no stalling when entering combat.
I don't mind active/passive mode, but I think it could have been handled better. I would rather have something more subtle and seemless, where you automatically enter active mode when you engage an enemy and are in combat, then automatically enter passive mode when combat ends. I don't think it should have anything to do with whether or not you take out your weapon. And it certainly should not make you stop in your tracks.
Last edited by Rowyne; 03-17-2011 at 03:17 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
So as we were saying........ Sudden shield arm failing has gotten me zapped by gnats. who else hates this?
It is also not about copying other MMO's. some aspects are just required to be in all MMO's. Like... Leveling up... etc lol. Not being frozen in place to enter and exit combat is one of them.Actually, the fact of whether or not other MMOs do this is under debate. I personally think it was proven that others do NOT back on page two, post 15.
In my MMO experience, there is no stalling when entering combat.
I don't mind active/passive mode, but I think it could have been handled better. I would rather have something more subtle and seemless, as in automatically entering active mode when you engage an enemy and are in combat. I don't think it should have anything to do with whether or not you take out your weapon. And it certainly should not make you stop in your tracks.
Not if you want MP/HP to regen or simply not a fan of running around with weapon drawn.
Keith Dragoon - Ambassador of Artz and Adorable
I will counter attack! keeping your weapon ready prevents HP and MP regeneration, thus making it a double edged sword.
Touche...
You beat me ; ;
Absolutely. Sometimes it's hard to decide which is the lesser of two evils, running around in active mode with reduced run speed, or the 3 second freeze every time you pull out or put away your weapon. Both only serve to break the flow of combat.
Last edited by Rowyne; 03-17-2011 at 03:34 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
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