Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 139
  1. #101
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    [dev1016] Synthesis Interface Improvements?

    >_>

    Not like it matters as the OP forgot to put a tag in the first place.
    Anyone can add tags at any time. The option is at the bottom of the page. The problem is that there's no dev tags that would fit with the subject of the thread.
    (0)

  2. #102
    Player
    MysteryG's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    I support this! Stopping is a pain!
    (0)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  3. #103
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Better idea. Remove the stops, Remove Fleet of Foot (or change it into something else), Make everyone run at 100% speed weapon drawn or not.
    (0)

  4. #104
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Searching through dev tags and this confused me tag/keyword wise.

    But I would be for removing/shortening the delay time between active and passive modes.
    (0)

  5. #105
    Player

    Join Date
    Mar 2011
    Posts
    18
    Totally agreed with the suggestion
    (0)

  6. #106
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Fiosha_Maureiba View Post
    Searching through dev tags and this confused me tag/keyword wise.

    But I would be for removing/shortening the delay time between active and passive modes.
    As mentioned before, there is no dev tag for this particular topic.
    (0)

  7. #107
    Player

    Join Date
    Mar 2011
    Posts
    51
    Get rid of it. It is just an annoyance.
    (0)

  8. #108
    Player
    Alexis_Arteme's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    Tried to fix the tag... I don't understand why they have their #1 priority as "battle system overhaul" yet there's isn't a topic on it.

    Edit: Tried to fix the tag but it didn't update. I guess I'm stuck with it. I'm not sure why I chose that one, I must have read it wrong. Oh well. Hopefully if a SE rep reads it they can forward it or edit it properly.
    (0)
    Last edited by Alexis_Arteme; 03-18-2011 at 02:19 AM.

  9. #109
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by MagicofGaia View Post
    I think they could reduce the delay that it takes to perform the action, such as they did with gathering actions. I don't know about not stopping at all.
    This.
    The delay is what kills me, I don't mind so much about stopping for half a second and starting to run again
    Worse thing is when you "stack" switches from active to passive to active, the delay can reach several seconds
    (0)

  10. #110
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    ok so this topic was not about contining running , as in while running you draw out your weapon (mix animations) buit just to not say " you can't do that while running" I'm all for that then if they is what is happening XD

    sorry topic title and how it was decribed was confusing. as again there is a .5 pause for the 2 animations.
    (0)

Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast