Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 139

Hybrid View

  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kilta_Firelotus View Post
    ummmm every game makes you stop to draw your weapon. >.> even ffxi and WoW. Name 1 rpg that doesn't make you stop a sec then I'll eat my worlds And I need a vid link of it.
    WoW does not make you stop to draw your weapon.
    (0)

  2. #2
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Yes please ! To be able to draw or undraw weapon during a movenet !
    (2)

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    LOL, I just figured out that why we have to stop running everytime we draw/undraw weapon. in another game we can do it while running
    (0)

  4. #4
    Player
    jstadragon's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Sharky Bait
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    In relation, I want to be able to cast spells and use abilities without having to take out my weapon (FF11). Actually, I'm not even sure why they need to have an active/passive mode stances. In FF11 it was seamless.
    (3)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    216
    Quote Originally Posted by jstadragon View Post
    In relation, I want to be able to cast spells and use abilities without having to take out my weapon (FF11). Actually, I'm not even sure why they need to have an active/passive mode stances. In FF11 it was seamless.
    I kind of wish active and passive modes were like WoW. You're passive until you have hate from an enemy. Drawing your weapon doesn't change which mode your in. And while we're at it, I would like it if you could run in active mode as fast as you can in passive mode. I'm really not sure why they have a movement speed decrease in the first place.
    (0)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  6. #6
    Player
    WintersMoondancer's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Character
    Sorrow Nightwind
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by jstadragon View Post
    In relation, I want to be able to cast spells and use abilities without having to take out my weapon (FF11). Actually, I'm not even sure why they need to have an active/passive mode stances. In FF11 it was seamless.
    This, exactly. I saw a lowbie fighting something too strong and went about curing him while playing as pug (cure 2 is equipped). After the fight he thanked me and then said he got kind of freaked at first because my weapons were drawn and he thought i was going to MPK him... lol

    You should be able to cast magic (Cure, raise, etc), use Quickstride without taking weapon out. As a Miner, I can use any of the Prospect abilities (Miner's Flee) without ever having to draw my pick axe. So it's clearly not impossible to do this with other abilities.

    In FF11 as a mage it was nice to cast spells without going in to battle mode. I miss that.
    (1)

  7. #7
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by jstadragon View Post
    In relation, I want to be able to cast spells and use abilities without having to take out my weapon (FF11). Actually, I'm not even sure why they need to have an active/passive mode stances. In FF11 it was seamless.
    Oh god yes PLEASE, I can't count how many times i went to cure someone soloing a too strong mob only for then to die because i needed to whip out my staff to cast cure. I'm not a fan of casting with a weapon in hand, I also miss the FFXI casting while disengaged.
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Keith_Dragoon View Post
    Oh god yes PLEASE, I can't count how many times i went to cure someone soloing a too strong mob only for then to die because i needed to whip out my staff to cast cure. I'm not a fan of casting with a weapon in hand, I also miss the FFXI casting while disengaged.
    I blame the old production team! since they never played ffxi wwwwwlolandstuff.
    (1)

  9. #9
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Why is this NOT automatic?
    It's like devolution of game mechanics from XI where this problem doesn't exist.
    (4)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Seif View Post
    Why is this NOT automatic?
    It's like devolution of game mechanics from XI where this problem doesn't exist.
    Yes it does >_>.
    (0)

Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast