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  1. #1
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Seikninkuru View Post
    Are lancers claimers? Why would I even bother with a lancer to claim mobs when I COULD USE AN ARCHER. As I said retards.

    Do you not understand the point of Fleet of Foot? Are you that braindead?
    What I said had nothing to do with claiming mobs and yes Fleet of Foot increases movement speed while in Active Mode.
    (0)

  2. #2
    Player
    Sparker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by OmegaNovaios View Post
    What I said had nothing to do with claiming mobs and yes Fleet of Foot increases movement speed while in Active Mode.
    I highly doubt other classes are going to go into passive mode in the middle of a fight to keep up with the lancer.
    (0)

  3. #3
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Seikninkuru View Post
    Are lancers claimers? Why would I even bother with a lancer to claim mobs when I COULD USE AN ARCHER. As I said retards.

    Do you not understand the point of Fleet of Foot? Are you that braindead?
    I think he mean that fleet of foot would become useless since in battle you could go passive, move where you want to and go back active without any delay. So you'd have the same movement advantage simply by switching back and forth between active and passive.

    I agree that it'd render fleet of foot useless. One way to solve that would either to make tp down to 0 when switching to passive instead of just rapid lost or simply to replace fleet of foot by another ability.

    As for my opinion about removing the delay, i'm for it, keep everything else related to the modes like the regen in passive but remove the delay.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Aramil View Post
    I think he mean that fleet of foot would become useless since in battle you could go passive, move where you want to and go back active without any delay. So you'd have the same movement advantage simply by switching back and forth between active and passive.

    I agree that it'd render fleet of foot useless. One way to solve that would either to make tp down to 0 when switching to passive instead of just rapid lost or simply to replace fleet of foot by another ability.

    As for my opinion about removing the delay, i'm for it, keep everything else related to the modes like the regen in passive but remove the delay.

    Alright a more justified reasoning then. That saidm what you stated in bold = the solution to that problem and quite frankly should be the way it is from the start.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    51
    Get rid of it. It is just an annoyance.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    359
    How is fleet of foot ruined by removing the immobility caused while sheathing and unsheathing your weapon(as well as guard being dropped), enlighten me.

    You do realize fleet of foot is designed for faster movement while IN COMBAT not while you move from target to target.
    (0)

  7. #7
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    [dev1016] Synthesis Interface Improvements?

    >_>

    Not like it matters as the OP forgot to put a tag in the first place.
    (0)

  8. #8
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    [dev1016] Synthesis Interface Improvements?

    >_>

    Not like it matters as the OP forgot to put a tag in the first place.
    Anyone can add tags at any time. The option is at the bottom of the page. The problem is that there's no dev tags that would fit with the subject of the thread.
    (0)

  9. #9
    Player
    MysteryG's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    I support this! Stopping is a pain!
    (0)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Better idea. Remove the stops, Remove Fleet of Foot (or change it into something else), Make everyone run at 100% speed weapon drawn or not.
    (0)

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