What I said had nothing to do with claiming mobs and yes Fleet of Foot increases movement speed while in Active Mode.
I think he mean that fleet of foot would become useless since in battle you could go passive, move where you want to and go back active without any delay. So you'd have the same movement advantage simply by switching back and forth between active and passive.
I agree that it'd render fleet of foot useless. One way to solve that would either to make tp down to 0 when switching to passive instead of just rapid lost or simply to replace fleet of foot by another ability.
As for my opinion about removing the delay, i'm for it, keep everything else related to the modes like the regen in passive but remove the delay.
I think he mean that fleet of foot would become useless since in battle you could go passive, move where you want to and go back active without any delay. So you'd have the same movement advantage simply by switching back and forth between active and passive.
I agree that it'd render fleet of foot useless. One way to solve that would either to make tp down to 0 when switching to passive instead of just rapid lost or simply to replace fleet of foot by another ability.
As for my opinion about removing the delay, i'm for it, keep everything else related to the modes like the regen in passive but remove the delay.
Alright a more justified reasoning then. That saidm what you stated in bold = the solution to that problem and quite frankly should be the way it is from the start.
Get rid of it. It is just an annoyance.
How is fleet of foot ruined by removing the immobility caused while sheathing and unsheathing your weapon(as well as guard being dropped), enlighten me.
You do realize fleet of foot is designed for faster movement while IN COMBAT not while you move from target to target.
[dev1016] Synthesis Interface Improvements?
>_>
Not like it matters as the OP forgot to put a tag in the first place.
Anyone can add tags at any time. The option is at the bottom of the page. The problem is that there's no dev tags that would fit with the subject of the thread.
I support this! Stopping is a pain!
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)
Better idea. Remove the stops, Remove Fleet of Foot (or change it into something else), Make everyone run at 100% speed weapon drawn or not.
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