Quote Originally Posted by Starkbeaumont View Post
I think with SB SE kinda tried to give the players what they were asking for:

"players: give us bigger egis" > "devs: here take Bahamut himself" > "players: I can't see mechanics, make it smaller" > "Devs: ..."
"players: smn is not a dot class" > "devs: here you are down to 2 dots which are super easy to keep up" > "players: where are my dots?" > "devs: ..."
"players: let's have the egi buff the party" > "devs: devotion, contagion, radiant shield" > "players: not like this" > "devs: ..."

I guess at this point they don't really know anymore what to do with SMN. I'm not surprised the job doesn't work well
It's like when you go to, say... a pizza place and say you want a pizza, they bring the pizza dough half baked and with only tomato sauce on top, technically it is a pizza.
But then you complain that it wasn't as it was advertised, so they take your pizza and put very few bits of the topping you said you wanted on top.
Then you complain that your pizza, that you are paying the full price, the same price as everyone else in the same establishment payed, does not really meet up to the price asked, meanwhile the pizza the other tables ordered are much better.
So they take your pizza, and put a giant as piece of the topping you wanted on top of it, but the dough is still half cooked and they removed all other toppings they had added before.

Anyway, if there is something I learned working in a marketing agency is, the customer always knows what they want, but they dont know how they want it.

They should indeed give better and cooler egis to smns, but they should also foresee the visibility issues, BUT, to be fair... after a while I never had any issues with mechanics because of it, nor the other people in the party, actually, they had a much bigger issue with drg's tether than bahamut.... *on v3s*
While moving away smns from being a dot class for the majority of its damage, they didnt actually move any of that damage they should be doing to anywhere, so, while they have less dots, the damage is also less because that damage from the dots is nowhere to be found.
The buffs added/changed while somewhat a step in the right direction, it was the step a drunk old man after hours of nothing but drinking trying to walk in a straight line, but a step nonetheless. contagion being stuck in an unresponsive pet with its duration being so limited and precise, radiant shield that still doesnt make it worth picking ifrit in most situations *nor its damage*. and devotion that picks someone by proximity for some reason while the schs can target their pets tether.

in short, while they should listen to the players, they should also think of ways of actually doing it the right way. And if they are having a hard time,a testing server would help on it... or at the very least, just making a thread on the forums, and asking for input. If someone is there just to troll, just ban the person.