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  1. #71
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Staldragon8 View Post
    The issue that I have with Direct Hit is that, for tanks, its a dead-end stat; barring the release of Grade 7 materia, the maximum amount of DH we can get now will be the same as what we will be able to get in patch 4.5. Fending gear does not get DH on it, and our number of available melding slots aren't going to change, which means we can already obtain the maximum possible amount of DH that tanks can get.

    On the other hand, Tenacity values are only going to increase as the expansion progresses, and I would imagine that damage outside of tank-busters is going to be much higher in future content, making greater passive mitigation a more appealing choice.
    This is an interesting line of thought. Obviously tenacity values will increase, but we don't know for sure if it's effect will increase along with it or if there will eventually be a cap of some sort on the mitigation. There's also the consideration that healing will scale with ilvl as well, and since healing power is based on primary stat increases I'd imagine that healing would outpace small increases in mitigation from higher tenacity.

    But by the same token, why would you not max DH and just put the rest in tenacity? What is the max DH even, around +800? I'll just use 800 to make it simple. So, if we agree that 800 DH > 800 anything else, it doesn't really make sense to ignore the 800 DH just because you can't have 810 DH. After all, you can't have more of "anything else" by melding either. You can effectively get the best of both worlds by maxing damage secondary and pouring the rest in to your "passive mitigation".
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    Last edited by whiskeybravo; 08-02-2017 at 11:58 PM.

  2. #72
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Staldragon8 View Post
    The issue that I have with Direct Hit is that, for tanks, its a dead-end stat; barring the release of Grade 7 materia, the maximum amount of DH we can get now will be the same as what we will be able to get in patch 4.5. Fending gear does not get DH on it, and our number of available melding slots aren't going to change, which means we can already obtain the maximum possible amount of DH that tanks can get.

    On the other hand, Tenacity values are only going to increase as the expansion progresses, and I would imagine that damage outside of tank-busters is going to be much higher in future content, making greater passive mitigation a more appealing choice.
    That's exactly why it's worth melding direct hit now and will be even more-so worth melding direct hit later. As is tenacity being melded is behind DH (however small that will be) but as we get more gear our natural unmelded tenacity will go higher. If melding x amount of tenacity with our current stats doesn't make that high of a difference now imagine when we're sitting at 3k+ without melds? What good will that extra 300-400 (because we're going to have tenacity capped pieces so we cant just say +800 tenacity) do opposed to going from +0 to +800 DH? It may be a toss up now but down the road DH will most likely be the go-to melded stat.
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  3. #73
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    The early progression tanks took tenacity probably because there were still uncertainties about how powerful/weak it was, and that the extra mitigation, albeit tiny, might save pulls and let them learn more about the fights. They'll definitely switch to dh melds soon (especially considering pentamelded accs are very likely to be BiS with dh melds), just like how dps jobs will soon switch from vit melds on their accs to dps stats, because once they gear up they'll no longer need the extra safety net that they needed during progression.

    Edit: actually after a quick check on their lodestones, voxfall, raffter and layla already switched to pentamelded dh accs.
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  4. #74
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aleph_null View Post
    The early progression tanks took tenacity probably because there were still uncertainties about how powerful/weak it was, and that the extra mitigation, albeit tiny, might save pulls and let them learn more about the fights. They'll definitely switch to dh melds soon (especially considering pentamelded accs are very likely to be BiS with dh melds), just like how dps jobs will soon switch from vit melds on their accs to dps stats, because once they gear up they'll no longer need the extra safety net that they needed during progression.

    Edit: actually after a quick check on their lodestones, voxfall, raffter and layla already switched to pentamelded dh accs.
    Yea I was looking at some of the war logs (god mine are pathetic lol) and some of the tanks have upwards of 20% DH rating.. I'm like less than 5% lmao. Granted I only have one crafted accessory atm and none of the VI's I've tried to meld to it have stuck (and I also only stuck Vs in my 320 gear since I don't want to waste VIs). But yea my jaw dropped when I saw that hah
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    Last edited by whiskeybravo; 08-03-2017 at 05:47 AM.

  5. #75
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    my question is if healers suck so bad that you need tenacity to stay alive how will they be good in dps? I don't know if that was addressed earlier in the thread but thats my thing. a good healer will heal great now matter if your a dps tank or just a tank stance all day tank, up to the tank if he is good to use the appropriate cooldown to stay alive for the tank busters and other critical hits but that's just my opinion!! but great math made me rethink should I be more of a ten tank or a DH STR tank.
    (0)

  6. #76
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Maybe so but when I tank in Deliverance I become more aware of when I need to pop cds and how to manage them. Most players in DF don't know how to do this and are just tome hunters so they can't be used as a basis of opinion for why healers/tank/dps suck at their jobs which is what most threads on the general discussion are about. Whether you have max tenacity or max dh, the proper cd management and ability to adapt on the fly will always win the day. I personally am going for the min 1k dh for a more consistent dh fell cleave crits. I'm sitting at roughly 850 and I am already seeing FC's for 21k in the BeIR rotation and even dh crit IB for over 13k. That's a lot of self healing and for reference Equilibrium heals me for about 12k with berserk.
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