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  1. #11
    Player
    Matholwch's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Matholwch Winters
    World
    Adamantoise
    Main Class
    Paladin Lv 70
    Somehow this thread turned into a narrow vision of what I posted. I was talking about how Tenacity adds to mitigation/heals AND damage, hell, I even ran numbers for the lazy people. With a BiS DH build, it only out damages Tenacity by .74%. That's when I would add in Tenacity's mitigation and heals benefit over the top of that, which came out to 2.5% extra. Not a lot, sure, but the DH numbers alone aren't enough to say that DH is king and the only stat to stack. Sure, a lot of the fights are based on damage, some even have DPS checks, that extra .74% may not even help if a DH doesn't proc. Saying Tenacity is wrong or isn't optimal is just silly, because overall Tenacity adds 3 things (extra to heals received/mitigation), and the one everyone is all excited about is dmg. Stacking a trait that has a single benefit for that extra .74% is just silly, and not caring about the passive benefits that the other stat is bringing to the party.

    Tenacity helps when mistakes happen. I was just trying to PUG a savage yesterday and got crap luck, so I didn't get the clear. Hours of PUG healers not healing quick enough, or DPS not handing the right mechanics. After a few hours I would start missing a few mechanics because of raider fatigue. Tenacity helps in those situations because of the passive benefits. I can garuntee it helped more than a .74% dmg did. None of those groups died at <2% enrage. Which is way more than the .74% would have helped. I can say that when the crappy healers needed to cure spam, Tenacity helped. I can say when I had to pop an extra CD to Cover someone for a mechanic miss, that extra damage I was taking was mitigated better by Tenacity than it would have been with DH. In an ideal world everyone can stack dmg all day and mechanics will never be missed, healers will never fall behind, and HoTs can cure everything. Nobody in this game ever ONLY plays with their friends. They never touch duty finder, they never have a PUG in their groups. That's just not a thing. So we will all play with bad players, absent minded DPS, or slow healers. They give us skills like Cover to help other people, and sometimes you have to blow a CD with those. All of those situations is where Tenacity comes in. Tenacity isn't to the point where you can count on it's mitigation to prevent use of another CD, but it does make a more sturdy tank, and it helps out the healers.

    Picking DH as your main skill is completely fine, but to say Tenacity isn't optimal because it's damage doesn't stack up is just wrong. Stop being narrow minded and single focused on DPS. Our gear has no built in DH, and that's likely for a reason. They even start tanks at a solid 0% chance to DH. Odds are high that the next tier of gear won't have it either. That's when the DH lovers in this thread will be mad because to them the crafted right side will still be BiS, so they can overmeld DH. Which will have lost it's .74% dmg benefit because our gear will have increased Tenacity.
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    Last edited by Matholwch; 08-01-2017 at 09:12 PM.