Quote Originally Posted by aleph_null View Post
Yes most of the time overheals exist due to aoe heals, hot, shielding, crit heals, and healers topping up people before a mechanic that does a lot of dmg. That's why I said that the amount of extra mitigation we can get right now is too small to matter when it comes to healing/mitigation management. If we can get like 2k or even 1k more tenacity over the current max it'll matter because we'd be crossing the point where we can start using less cds for tank busters and spare some cds for other mechanics or auto attacks.
Assuming there isn't a plateau somewhere between now and then. I don't know, I'm not avoiding tenacity, but I am melding direct hit. I'd glady drop tenacity to get my skill speed back up (went from 2.42 to 2.39 now back to 2.43 after upgrades ._.), maybe skill speed isn't technically as valuable but in situations like that I'm placing a higher value than tenacity.

And I don't understand.. If the "tenacity set" is only 300 more tenacity than the "direct hit set" why tf is this even a discussion lol (just doesn't seem like enough difference to even begin claiming one is better than the other)