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  1. #11
    Player
    Matholwch's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Matholwch Winters
    World
    Adamantoise
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kabooa View Post
    snip
    I agree with this.

    Checking FFLogs for you Dizzy, shows a clear of o3s (congrats btw). During the kill you took 1.03million as the OT. Going to apply numbers of the penta meld DH BiS that you preferred. It's just shy of 8% mitigation, so I rounded up to 8%. Total damage you would have taken without mitigation would have been around 1,112,400. With an estimated 8% mitigation, it would have put you around the 1.03mil listed. If you had the max penta Tenacity build (10.5% mitigation and bonus heals), you would have only taken 995,598 damage. A difference of 34,402. Not a huge amount I would admit, but you would only gain .73% bonus in damage (using the DH build) while taking the extra damage (due to lack of Tenacity). I didn't run damage numbers because we aren't talking about those, you are debating the mitigation is pointless. Damage numbers would be an even more minuscule difference. These numbers don't even take into account the extra you would have received from each heal, further granting your healers more potential time to get extra DPS from their rotations.
    (2)

  2. #12
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shinkyo View Post
    I'll gladly trade that 1% dps increase for 5.5% mitigation but that's a personal opinion.
    The builds he linked have 360-ish difference in tenacity, which is not even 2% difference in mitigation. Stop assuming every build that doesn't prioritize tenacity to be a build that avoids tenacity. Some of the sets that I'm considering for my end game this tier have like 1.5k tenacity while melding DH on every slot.


    Quote Originally Posted by Matholwch View Post
    I agree with this.

    Checking FFLogs for you Dizzy, shows a clear of o3s (congrats btw). During the kill you took 1.03million as the OT. Going to apply numbers of the penta meld DH BiS that you preferred. It's just shy of 8% mitigation, so I rounded up to 8%. Total damage you would have taken without mitigation would have been around 1,112,400. With an estimated 8% mitigation, it would have put you around the 1.03mil listed. If you had the max penta Tenacity build (10.5% mitigation and bonus heals), you would have only taken 995,598 damage. A difference of 34,402. Not a huge amount I would admit, but you would only gain .73% bonus in damage (using the DH build) while taking the extra damage (due to lack of Tenacity). I didn't run damage numbers because we aren't talking about those, you are debating the mitigation is pointless. Damage numbers would be an even more minuscule difference. These numbers don't even take into account the extra you would have received from each heal, further granting your healers more potential time to get extra DPS from their rotations.
    The 30k-ish less damage he'd take would be over a 11 min encounter, which translates to like 50 dmg taken per sec. Over a gcd (2.5s) that's only 125 less dmg taken per gcd. That's nowhere near enough to allow "extra healer dps." I'm not saying you should avoid tenacity, but saying tenacity build would increase healer dps is questionable at best, unless the "dps" BiS gear has like 2k less tenacity than the tenacity build or something.
    (4)
    Last edited by aleph_null; 08-01-2017 at 04:26 AM.

  3. #13
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Interesting. Well, it doesn't change much for Mr because I prefer being a Tenacious D so I was gonna Max Tenacity anyway, but this is interesting to note. Also, I'm chuckling at the thought that a tank doing 10 more dps is gonna make or break a win. You have bigger problems in your party if that's what determines your win.
    (1)

  4. #14
    Player
    Matholwch's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Matholwch Winters
    World
    Adamantoise
    Main Class
    Paladin Lv 70
    Quote Originally Posted by aleph_null View Post
    The builds he linked have 360-ish difference in tenacity, which is not even 2% difference in mitigation. Stop assuming every build that doesn't prioritize tenacity to be a build that avoids tenacity. Some of the sets that I'm considering for my end game this tier have like 1.5k tenacity while melding DH on every slot.
    I had to do the math on that one, but the build he's referring to targets every piece of SkS, which in most cases sacrificed Tenacity completely. Tenacity in the build he's referencing drops to around 1k over all. All in favor of SkS and maxing DH. Tenacity dropping that low, you would hit that loss of 5.5% mitigation. I believe it goes down to around 5.3% mitigation as opposed to 10.5% mitigation, if you were maxing tenacity. (over 2k)

    Quote Originally Posted by aleph_null View Post
    The 30k-ish less damage he'd take would be over a 11 min encounter, which translates to like 50 dmg taken per sec. Over a gcd (2.5s) that's only 125 less dmg taken per gcd. That's nowhere near enough to allow "extra healer dps." I'm not saying you should avoid tenacity, but saying tenacity build would increase healer dps is questionable at best, unless the "dps" BiS gear has like 2k less tenacity than the tenacity build or something.
    I get that it's not a major increase in up time for healer DPS, but them bring able to drop a HoT instead of a cure 2 is helpful for MP conservation. I also pointed out that the increase to healer potency on the tank with Tenacity contributes to using less heals overall. Taking snips from the point I was trying to make doesn't help unless it's all taken in context.
    (0)

  5. #15
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Shinkyo View Post
    The effect of Tenacity on heals are unclear to me.
    I've seen people saying that Tenacity increased self heals only (the tooltip says so as well) and not healing received from healers. However, I've personally tested heals from IB and Soul Eater with/without tenacity and it did not make any different in damage % absorbed as heals.
    I don't really know what to make of it...
    Test it with Equilibrium / Clemency.

    I think the whole idea beeing : Since life steal effects already dip from the damage bonus component of ten, the healing effect won't be considerem for them.

    But since Clemency and Equilibrium are sole heals, they needed an effect from tenacity or the stat itself wouldn't be considered usefull for them.
    (0)

  6. #16
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Matholwch View Post
    I get that it's not a major increase in up time for healer DPS, but them bring able to drop a HoT instead of a cure 2 is helpful for MP conservation. I also pointed out that the increase to healer potency on the tank with Tenacity contributes to using less heals overall. Taking snips from the point I was trying to make doesn't help unless it's all taken in context.
    Cure 2 and other big single target heals are used mostly for topping up tanks for upcoming big damage or for emergencies where tanks fail mechanics or mitigation planning. The only time you can even consider replacing cure 2 with a regen is when you use cure 2 to heal tanks from auto attacks. Auto attacks in o3s hit anywhere between 10k to 15k without mitigation at a frequency of like one hit per 3 sec unless the boss is casting something. Taking 300-450 less dmg per auto attack won't change a cure 2 into a regen unless the healer in question was overusing cure 2 in the first place. If we're talking about 10%+ passive mitigation then yeah it'll matter since you can actually rearrange your cooldown rotation to leave things like rampart, raw intuition for auto attacks.

    And one more thing people seem to overlook: skill and auto attack damage in this game has some sort of rng multiplier, making them not do the exact same amount of damage everytime you do the same action, even under the same condition. This number seems to be around 5% if I recall correctly. Any mitigation below that number wouldn't be relied on since when it comes to mitigation/healing you need to consider the worst case. You need to survive everything from the best case to worst case (even crit autos, which is why sometimes healers need to cast more heals in some pulls compared to other pulls, even with the same mitigation planning. You can't survive something on average, for the same reason healers can't rely on crit heals.
    (1)
    Last edited by aleph_null; 08-01-2017 at 05:05 AM.

  7. #17
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    ♫ Now the skies could fall
    Not even if my boss should call
    The world it seems so very small
    'Cause nothin' even matters, at all ♫

    ♫ See nothin' even matters
    See nothin' even matters at all
    Nothin' even matters
    Nothin' even matters at all ♫

    (throws hands in air and goes for iLvL and whatever material is cheaper)
    (3)

  8. #18
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by aleph_null View Post
    The 30k-ish less damage he'd take would be over a 11 min encounter, which translates to like 50 dmg taken per sec. Over a gcd (2.5s) that's only 125 less dmg taken per gcd. That's nowhere near enough to allow "extra healer dps." I'm not saying you should avoid tenacity, but saying tenacity build would increase healer dps is questionable at best, unless the "dps" BiS gear has like 2k less tenacity than the tenacity build or something.
    30k damage is one heal, give or take. It's an extra gcd for the healer that isn't devoted to healing.
    (0)
    Oooh, shiney...

  9. #19
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Pells View Post
    30k damage is one heal, give or take. It's an extra gcd for the healer that isn't devoted to healing.
    Lol nope. As I've said it's 30k over 11 minute, unless you're assuming you'll never cap hp at 100% or 0% (1 hp holmgang/LD) it doesn't carry over that way. Look at it this way, if your healer can heal you 3k less in the first phase, that's not going to save them a heal at all. You'll just possibly enter the next phase with 3k more hp. Unless you can preserve this "gain" throughout the entire fight by never overwriting it with overheals on the tank it's very unlikely that you'll be able to save a heal gcd.
    (3)

  10. #20
    Player
    Matholwch's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Matholwch Winters
    World
    Adamantoise
    Main Class
    Paladin Lv 70
    I've never been a fan of relying on a proc for anything. Even maining WHM from 2.2-4.0, if I had to rely on a crit to save someone I'm healing, several things have gone wrong already. Hopping for DH to proc can have great and also terrible consequences. Sure, you can get it to 13.3% without the penta melds, but that's still not great. If you get the average and 13 proc's out of 100 swings, that's just not a ton of extra damage, since tanks skill combos aren't major damage anyway. Sometimes you'll get a lot more procs, sometimes you'll get even less. I'm a fan of the certain damage increase for every swing with Ten, and get the passive benefits of the mitigation and extra heals.

    Knowing I'm getting the benefit per swing (with Tenacity) is better to me than hoping my DH procs during a DPS check.

    I also had another question in the OP. If healing is benefited by Ten, does that mean that Adlo's would get the benefit *2?
    (1)

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