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  1. #1
    Player
    Matholwch's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Matholwch Winters
    World
    Adamantoise
    Main Class
    Paladin Lv 70
    Quote Originally Posted by aleph_null View Post
    The builds he linked have 360-ish difference in tenacity, which is not even 2% difference in mitigation. Stop assuming every build that doesn't prioritize tenacity to be a build that avoids tenacity. Some of the sets that I'm considering for my end game this tier have like 1.5k tenacity while melding DH on every slot.
    I had to do the math on that one, but the build he's referring to targets every piece of SkS, which in most cases sacrificed Tenacity completely. Tenacity in the build he's referencing drops to around 1k over all. All in favor of SkS and maxing DH. Tenacity dropping that low, you would hit that loss of 5.5% mitigation. I believe it goes down to around 5.3% mitigation as opposed to 10.5% mitigation, if you were maxing tenacity. (over 2k)

    Quote Originally Posted by aleph_null View Post
    The 30k-ish less damage he'd take would be over a 11 min encounter, which translates to like 50 dmg taken per sec. Over a gcd (2.5s) that's only 125 less dmg taken per gcd. That's nowhere near enough to allow "extra healer dps." I'm not saying you should avoid tenacity, but saying tenacity build would increase healer dps is questionable at best, unless the "dps" BiS gear has like 2k less tenacity than the tenacity build or something.
    I get that it's not a major increase in up time for healer DPS, but them bring able to drop a HoT instead of a cure 2 is helpful for MP conservation. I also pointed out that the increase to healer potency on the tank with Tenacity contributes to using less heals overall. Taking snips from the point I was trying to make doesn't help unless it's all taken in context.
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  2. #2
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Matholwch View Post
    I get that it's not a major increase in up time for healer DPS, but them bring able to drop a HoT instead of a cure 2 is helpful for MP conservation. I also pointed out that the increase to healer potency on the tank with Tenacity contributes to using less heals overall. Taking snips from the point I was trying to make doesn't help unless it's all taken in context.
    Cure 2 and other big single target heals are used mostly for topping up tanks for upcoming big damage or for emergencies where tanks fail mechanics or mitigation planning. The only time you can even consider replacing cure 2 with a regen is when you use cure 2 to heal tanks from auto attacks. Auto attacks in o3s hit anywhere between 10k to 15k without mitigation at a frequency of like one hit per 3 sec unless the boss is casting something. Taking 300-450 less dmg per auto attack won't change a cure 2 into a regen unless the healer in question was overusing cure 2 in the first place. If we're talking about 10%+ passive mitigation then yeah it'll matter since you can actually rearrange your cooldown rotation to leave things like rampart, raw intuition for auto attacks.

    And one more thing people seem to overlook: skill and auto attack damage in this game has some sort of rng multiplier, making them not do the exact same amount of damage everytime you do the same action, even under the same condition. This number seems to be around 5% if I recall correctly. Any mitigation below that number wouldn't be relied on since when it comes to mitigation/healing you need to consider the worst case. You need to survive everything from the best case to worst case (even crit autos, which is why sometimes healers need to cast more heals in some pulls compared to other pulls, even with the same mitigation planning. You can't survive something on average, for the same reason healers can't rely on crit heals.
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    Last edited by aleph_null; 08-01-2017 at 05:05 AM.

  3. #3
    Player
    Matholwch's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Matholwch Winters
    World
    Adamantoise
    Main Class
    Paladin Lv 70
    I've never been a fan of relying on a proc for anything. Even maining WHM from 2.2-4.0, if I had to rely on a crit to save someone I'm healing, several things have gone wrong already. Hopping for DH to proc can have great and also terrible consequences. Sure, you can get it to 13.3% without the penta melds, but that's still not great. If you get the average and 13 proc's out of 100 swings, that's just not a ton of extra damage, since tanks skill combos aren't major damage anyway. Sometimes you'll get a lot more procs, sometimes you'll get even less. I'm a fan of the certain damage increase for every swing with Ten, and get the passive benefits of the mitigation and extra heals.

    Knowing I'm getting the benefit per swing (with Tenacity) is better to me than hoping my DH procs during a DPS check.

    I also had another question in the OP. If healing is benefited by Ten, does that mean that Adlo's would get the benefit *2?
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