A theory-crafting spreadsheet was posted on Reddit and I was fiddling with numbers. I’ve been an advocate of Tenacity for a couple weeks now, and this is reading as it might be the actual way to go at i340. The issue with most tanks is they just take what they read in Reddit and they don’t do the math themselves, so I’m checking numbers and would like a little feedback on this.

Gear Stat Calculator - Link

What I used for BiS in DH w/melds - Link

What I used for BiS in Tenacity w/melds - Link

So I did BiS (i340) gear for DH (including Pork Kakuni) with second stat being Tenacity, took those numbers and plugged them into the calculator, then I took BiS (i339) for Tenacity (including Pork Stew) with second stat being DH. For the record, I input all stats into this calculator. STR/DH/CH/Det/SkS/Vit. The calculator shows that the damage is as close to identical as you can get, .249% difference in favor of Tenacity. The Tenacity build w/food comes to 2165 Tenacity vs DH build w/food coming to 1801 Tenacity. So the Tenacity build comes to roughly 10.8% mitigation and bonus to heals, were as the DH build comes to 9% mitigation and bonus to heals.

Tenacity build w/food gives the extra 1.8% mitigation/bonus heals and .249% extra in damage. Differences seem negligible, but Tenacity does seem the best way to build as of now and most likely in the future as well.

Side question:
Will the extra tenacity be doubled for things like Adlo from a SCH? The extra 1.8% in the heal, and get that translated to a bigger shield, 1.8%? Effectively, a 3.6% improvement?