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  1. #61
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Shinkyo View Post
    Sheesh, so because the top taid tank don't use it (which isn't entirely true) it's useless?
    I guess every raid group better do O4S solo heal only because it's been proven that a second healer is useless...
    Based on FFlogs, you aren't even tanking bosses to make any sort of claim. There is no ground to that especially you are OT and you might as well have gone Determination instead.
    (0)

  2. #62
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Tenacity's mitigation is a non-factor. That it offers nearly comparable output to DH is nice, but DH still edges out in the end. DH translates to stronger damage and stronger healing (both from lifesteal and clemency/equilibrium). If tenacity offered better passive mitigation in exchange for worse damage than it gives now, I'd definitely use it. But if it doesn't save me a cooldown, and saves healers maybe 2 cooldowns an entire fight, it's not worth the DPS loss.
    (0)

  3. #63
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    You meld whichever will going to make it easier to clear the content, after that it matters little, outside of rather pointless epeen waving.
    (0)

  4. #64
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    I think the misinformation regarding just how good tenacity's mitigation component is actually causing a lot of problems. Apparently a lot of pug tanks are under the impression that even in a party with 7 strangers that may or may not be skilled enough to support stance-dancing, tank stance is now optional because "I've got full tenacity melds" and there's no need to turn it on even when half of your "weekly clear group" is tanking the floor. I'm all for aggressive tanking, but there's some serious idiocy associated with the meta's stance on this stat. I've noticed it a lot lately, tanks that have no business trying to spend the entire fight out of stance, with healers that have no business trying to heal it, doing it anyway, not even turning it on when a healer dies, or when they have weakness or a vuln stack. Tenacity melds don't excuse this... hopefully this goes without saying.
    (2)

  5. #65
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sarcatica View Post
    Based on FFlogs, you aren't even tanking bosses to make any sort of claim. There is no ground to that especially you are OT and you might as well have gone Determination instead.
    Lol... and what claim exactly am I making?
    Did I ever say that a particular option was right, the other wrong? Nope, I have and will keep advocating that full Tenacity or full DPS builds are both viable and none are "Wrong".

    As for your fflogs comment, so anybody that OT has no right for an opinion?
    I still tank large portions of V2,3,4.
    (0)

  6. #66
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Wizhard View Post
    You meld whichever will going to make it easier to clear the content, after that it matters little, outside of rather pointless epeen waving.
    Damage is what makes a fight easier.
    (0)

  7. #67
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Wizhard View Post
    You meld whichever will going to make it easier to clear the content, after that it matters little, outside of rather pointless epeen waving.
    /thread. Can we move on now?
    (0)

  8. #68
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Perhaps not now, but remember slots for materia melds are limited, you can only meld a fixed number of direct hit, no matter what ilvl you have... tank gear do not have dh naturally on gears. But tenacity will, now the difference is negligible, but when comes 4.3 and later on, the dps gain AND mitigation gain from Tenacity will eventually superior to direct hit. You don't even need to math to understand this. I m pro to be used to tenacity now then after. To be fair, just meld dh where ten is capped, and tenacity on all other gears...
    (0)

  9. #69
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    The dps contribution of dh and ten are both linear, it doesn't matter how much you can stack, even if you have 10k ten, any additional 40 ten would give less dps than additional 40 dh. It's the mitigation part that gets better the more you stack it.
    (0)

  10. #70
    Player
    Staldragon8's Avatar
    Join Date
    Mar 2016
    Posts
    2
    Character
    Tuushtai Iigl
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    The issue that I have with Direct Hit is that, for tanks, its a dead-end stat; barring the release of Grade 7 materia, the maximum amount of DH we can get now will be the same as what we will be able to get in patch 4.5. Fending gear does not get DH on it, and our number of available melding slots aren't going to change, which means we can already obtain the maximum possible amount of DH that tanks can get.

    On the other hand, Tenacity values are only going to increase as the expansion progresses, and I would imagine that damage outside of tank-busters is going to be much higher in future content, making greater passive mitigation a more appealing choice.
    (2)

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