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  1. #1
    Player
    gee81's Avatar
    Join Date
    Aug 2017
    Posts
    4
    Character
    Elven Koenigin
    World
    Lich
    Main Class
    Dark Knight Lv 70

    Only one frontline map?

    Everytime I use the frontline duty finder I land into the crystals frontline map. Is there only one map, because it should be three. Even though we need much more pvp maps and modes for frontline and in wolfsdent. pvp is much fun but could be so much better. its just utterly boring after a while only 2 maps in wolves and one in frontline
    (0)

  2. #2
    Player
    Solaires's Avatar
    Join Date
    Jul 2015
    Location
    New Gridania
    Posts
    81
    Character
    Meroko Yui
    World
    Famfrit
    Main Class
    Red Mage Lv 90
    Borderland Ruins and Seal Rock are both Frontlines also but no ones really doing them. Silly yes but people just think Shatter is the only way to get their exp. Some might be also considering the 100 victories mount from shatter also. They need a better reward system to encourage the others to be played.
    (0)
    Ton

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Borderland Ruins (Secure) was the original Frontlines map, but until 4.0 was left at level 50, thus no one queued for it. Seal Rock (Seize) was the first level 60 Frontlines map, and was quite fun, but when Shatter was added (and with a mount reward), people flocked to it and continue to queue for it as it's still the "newest" map.

    When you also factor in the fact that all the new players between patch 3.5 (when GC restrictions finally got lifted just in time for the Garo event, thus greatly improving queues) and 4.0 (when level restrictions were removed, making Secure a viable map again) are introduced to Shatter first because it's the most queued mode still, many just simply don't know there are other maps and modes.

    Secure was about capturing and holding several "bases" on the map (similar to the "base" in Shatter), but there was a central point on the map where Allagan nodes would spawn for extra points.

    Seize was about capturing and defending nodes on the map. The locations were fixed, but the activation and rank of the nodes (B, A, and S, each offering more points) was random. It was important to defend a node as other teams could take it back from yours, and active engagement was encouraged for this reason.

    Shatter, while fun, kinda lacks the elements that made Secure and Seize fun, despite playing like a mix of the two. Passive strategy is encouraged thanks to the ice being such a primary source of points. And while base capturing and defeating other players can be viable strategies as well, a lot of new players limit their understanding to ice = points, and avoid combat besides. This is not wise or recommended for winning, even though it can work.

    All in all, I look forward to the coming map rotation. Secure and Seize are just so much more enjoyable.
    (1)
    Last edited by ThirdChild_ZKI; 08-01-2017 at 03:28 AM.

  4. #4
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Speaking of Frontline maps, Yoshi-P has talked about adding more maps for each mode. Meaning that Secure, Seize and Shatter will not be exclusive to just one map.
    (0)

  5. #5
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Got something really productive to say: Ahem... ¤%&# ice!
    (0)

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