Quote Originally Posted by HakuroDK View Post
snip.
I was only around to experience a portion of the Lucis devastation on my alt, as I wanted to see what the fuss was about, and immediately saw the case. If I do recall, a large portion of actually obtaining HQ on an item was down to, RNG, was it not? I mean you could have a fairly solid rotation with everything hitting, but again, to recall I believe the chance of getting HQ on this item was still down to attempting to bait a good/excellent on a Byregot's Blessing? I guess to an extent it makes it something far to complex to just, simply macro it, but at the same time it locks a great portion of the playerbase out, those without much gil. Couldn't really comment much on how it 'would' be, but when you say incredibly difficult, this is what comes to mind.


The idea that crafters/gatherers need to participate in getting stuff like Tomestones is ridiculous. However, I probably shouldn't see the system like this as it gives more inter-dependencies between battlecrafts and gatherers/crafters. It means that people focusing on battlecrafts have an opportunity to farm items that crafters need, outside of the standard hides/skins and manes/fleece. Which as tedious as it is, is something done well, and carried over. It also means that old Tomestones won't be obsolete when the newer ones come out, and won't change until the Tomestones succeeding creation come out.

Contrary to how I've trash posted, a given craft should be doable with a macro, however, just not effective to the extent which we have now. Crafting should be difficult to the extent in which you actually have benefit in manually crafting something, over just simply clicking 2 buttons. As it stands, there's very little benefit in crafting manually, over doing macros, in fact I'd say macros have it more favourable which is backwards from what an ability/skill based system should offer.

I'm inclined to say 4* in Heavensward was the right level. You could macro an end craft, but you rarely saw anyone daring enough to do it, the extent only reached to people macroing a base material rather than an end product. Again, having a craft gated behind a tremendous amount of RNG does not accomplish incredibly hard, at least in my perspective, RNG should be A factor, but not THE factor. Maybe I should've crafted more in the Lucis way before progressing, but I'd be damned if I'm going to slaughter a stack of Fieldcraft Demimateria, or click reclaim each time I never reached 11 stacks, or if possible, when I don't get a good for Byregot's Blessing.

Had they just not included Manipulation II, or Prudent Touch whatsoever then we would've had a fairly fine system, or least to say had their CP cost buffed. I still hope for the life of me something is changed with these 2 skills, or that they don't scale nearly as well as they have thus far. The only real system that I can see making omni, and mono equally satisfied and equally difficult/easy is a proper specialist system that makes up for the lack of cross class, e.g. 3-4 stacks of initial preparations and more skills/abilities related to the use of having initial preparations, e.g. difficulty/complexity reduction for [x] steps (Equal footing with Ingenuity/II). Hell, Manipulation II should've been a specialist skill, not standard, I don't think we should be getting overpowered stuff such as Manipulation II across all classes. The other system is just completely doing over with the CC system we have at the moment and just making it so all crafters have a selection of abilities to choose from in a pool of some sort, similar to what we have with the role-based system. YES I get that crafting is not a ROLE, but, again, something similar. Then the only real benefit of actually having omni is the fact you can make any given item you wish, rather than having just a WVR, and needing to buy items from LTW, you could craft both.

I guess my comments kinda blow up for the rest of your post. But rather than making it seem almost mandatory in any manner is silly, if they were to have crafts as difficult as you suggest/propose difficult I'd like it to be for the sake of vanity, rather than BiS gear, otherwise that makes it mandatory for many people. *Cough cough* GIMME THAT GEMMASTERS GOWN (available on all classes *cough cough* I want to say perhaps a vanity tool similar to that of the blessed tool we have, except for the offhand, but if they're going to incorporate that it's likely going to be attached to some silly achievement like, craft every item in the game except a few pieces, similar to how the blessed main tool was. I for one would be over the moon if they attached something like this to the custom deliveries system with new clients we may get, rather than just, here's your weekly dose of free red/yellow scrips, and a 1 time bonus per of materia VI per rank, which it's likely going to be the case when we get around to the universal DoH set (Carbonweave/Ironworks), and likely the only time it'd be a major necessity. Interdependence is something an MMO needs, otherwise it's like 2 completely different realms.

These are only my personal thoughts so I hope nobody gets offended by them or anything like that?