Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    I believe this is the case, once the spell finishes but before the location transfer completes, the block can occur. They'd probably have to code in some sort of delay after actions that also blocks trades, but might make trading in general more sluggish.
    (0)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elleia View Post
    I believe this is the case, once the spell finishes but before the location transfer completes, the block can occur. They'd probably have to code in some sort of delay after actions that also blocks trades, but might make trading in general more sluggish.
    They could just code it that if you cast teleport/return you're blocked from receiving trades for 10 seconds? Whether or not you cancel it. Sure, it's a bit ham fisted, but it would almost guarantee to make sure you couldn't get tradeblocked from teleporting.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.