So... basically the server update checks are too slow to fix this? Nice!Basically, they fixed it to a point...if you initiate a trade just as someone starts teleporting, it doesn't work. However, if you initiate the trade right as they are about to finish it will go through and block them. My friends and I troll one another this way all the time.
Prior to that update, you could interrupt someone's teleport at any point. The timing is tighter now, but it's still possible to do. So, it was never really fixed at all.

I believe this is the case, once the spell finishes but before the location transfer completes, the block can occur. They'd probably have to code in some sort of delay after actions that also blocks trades, but might make trading in general more sluggish.


They could just code it that if you cast teleport/return you're blocked from receiving trades for 10 seconds? Whether or not you cancel it. Sure, it's a bit ham fisted, but it would almost guarantee to make sure you couldn't get tradeblocked from teleporting.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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