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  1. #1
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90

    Possible Changes to Riddle of Earth and Fists of Wind?

    I was thinking of possible changes to RoE and FoW since I feel that the former isn't really as good as it could be and the latter remains utterly useless since the 2.X series.

    For RoE, the fact that you don't get the extra 10% less damage taken buff until after the initial hit doesn't really make it any different from FoE for most raid-wide attacks, let alone briefly tanking a boss. And considering that monks have TK and PB, on top of GL now lasting 16 seconds, there's not much point in a refresh since if a boss is gonna jump it'd be better to just use TK (so far, I've only benefitted from the refresh effect during OV4 just cause damage still goes out while the boss is gone). I think it'd be better if the defense buff were applied right away (or even increased) in exchange for the GL refresh buff being removed completely and giving it a longer cooldown (since you really shouldn't be using it unless it's an emergency situation).
    (0)

  2. #2
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    For FoW, instead of increased movement speed (which is even less relevant now that melee can sprint) it could instead give a 5% (preferably 10%) increase to attack speed. My reasoning is because once you reach 1330 SS, youhave a choice between a 6 hit rotation and a 9 hit rotation (based on when you reapply DK, TS, and Demo). Typically, DK tends to fall off right before the last SP or Demo, but with higher attack speed, it's possible to get a clean extra hit off (I found this out after checking my GCD with GL3 and an Arrow card, to which my GCD was 1.8secs).

    The main problem with this suggestion is that there would be stance dancing with RoF and FoW (which would require a bit of skill) and the simple fact that the increased attack speed might not even be more beneficial than just staying in FoF the whole time. Plus, it would probably just be simpler to just increase the duration of DK and TS to 16 anyway. I just wanted to suggest something that would make FoW less useless.
    (0)

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    The only way to begin making the Fist Stances other than Fire desirable to use would be to give them both the 5% damage boost and give Fire a second effect that in no way boosts damage. Otherwise it's all Fire all the time forever.
    (2)