what did make the jobs harder? no please enlight me because you act like you hold all the knowledge...
62 the trait for the chakra, passive capacity allowing more use of the chakra skill.... not harder, in a sense simpler since we don't need to use the skill anymore for gather chakra (well still use it in downtime)
64 riddle of earth, a tank buff, yes it allows to regain grease lightning, but you need to get hit, what in raid don't happend often as dps. generally you take one hit and is over, i will not debat about the fact that scholar shield seems to prevent to make it work. it's mostly a skill for solo in it form. and like said, it's a tank buff, our role is dps, not take damage, if we take damage we did something really bad or the tank is either dead or bad.
66 shoulder tackle mastery, one of the most hated trait since honestly if you are in fist of earth it push the enemy, in fist of fire it increase the damage, even if from the start it's a skill with a very low potency. and first of allows to use it two time and while havling the damage.
68 riddle of fire, the skill that go against the feature of the monk, we are means to be a fast jobs and we get a buff that slow our weaponskill, making our rotation kinda weird for a few second. but it's not hard, since it's like we have no grease lightning.
70 brotherhood, the skill that was added only for give utility because raider community did said that monk need one for be interesting to be taken in raid. but at the same time they did added the samurai that have the same function that had the monk before and i will talk of the 15 yalms area of effect nor the fact that if you don't have a lot of melee dps it's a joke it will not bring a lot of dps to the raid, meaning it's a utility barely matching what dragoon or ninja have to bring.
and it's part of this subject that is, what is the worst dps to play, not the dps that have the worst dps, but the one that is worst to play... for me monk have the worst gameplay now, since it didn't evolve, the gameplay is brainless and don't ask a huge skill ceiling outside be able to position yourself for your combo... what every melee need to do. and most of his kit are situational if not useless skill keep for no reason outside that while the rework they had no idea what to bring up. SB show it too... why add a tank buff for upgrade our capacity to solo, when it was better to add a new series of skill that don't recquire to be in front of be usefull. why keep the fist when honestly 80% of our time will be spend in fist of fire.
it's a lot of question that deserve to be adressed, the fact that i'm not 70 don't means i don't know the jobs... maybe it's because i know well the jobs that i haven't feel to level up it to 70 when all the other jobs have get soo many new skill and gameplay experience...